How to Build Your Own Modular Game Character in Unreal Engine

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First tutorial for how to modular series.
In this video. I explained how modular character works in unreal engine,
and how to use Blender to adjust meshes in body parts to suit the target.

the weapon mesh is used direct from Sketchfab

Tools I'm using:
Unreal Engine
Blender
Substance Painter
MetaHuman
Marvelous Designer

Facebook:

Curved Blade
by iceboxX708
CC Attribution

Katanas
by LP Cupcake
CC Attribution

Chapters:
0:00 Intro
01:05 Setup Body Parts
02:57 Borrow Parts from Other Character
03.:03 Invisible Leader Skeleton
04:29 Modify Mesh to Suit Target
04:56 Morph Target / Shape Keys
05:54 Blueprint
06:28 Outro

#unrealengine #blender #sekiro
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Great tutorial. looking forward to see more of these tutorials. Thank you!

teddyperera
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Amazing work!

I am in the middle of a surprisingly similar process for creating modular characters for the game I am working on. These videos are great.

siuilaonarach
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This is awesome thank you so much for doing this, I've been looking for this exact thing!

CHUMMUGGINS
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Bro great video!
I wanted to ask you could you show your Weightpaint process in Blender and in Cloth physics in unreal in detail?
for the final part of the long dress or "war skirt"

ViralUnrealEngine
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Thank you for sharing, subscribed!
Though even with leader posing, multiple skeletal meshes are expensive.

I... shouldn't be telling you this... but there are certain **dark arts** ways of combining skeletal meshes at runtime. I have never learned these arts myself but I have seen it with my own eyes...

Crovea
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Love the video brother, but why would you not explain rigging and weight painting before explaining modular custom characters parts that’s almost the last step essentially. Do a step by step on an updated custom rigging workflow that is plug and play with Unreal you would save many projects. Understanding heat maps and weight painting in unreal is not easy, let alone building an accurate UE5 humanoid custom skeleton without breaking fingers, facial bones and weird deformities when importing.

Samb-zulx