Java Game Programming - Making Time

preview_player
Показать описание
In episode 16 of Java Game Programming we create a clock class that can keep time between updates of our game, allowing our textures, enemies, towers, bullets etc. to traverse the game world.
Рекомендации по теме
Комментарии
Автор

I said it last video but these are the best tutorials ever. This is the first time I have been able to actually get somewhere with game tutorials and understand it (mostly).

Please don't stop making these, you are just too good at them :)

WillR
Автор

Great tutorials!

I can't wait until the enemies start moving!

ThatEntityGirl
Автор

These are really nice, I would appreciate if you would do a smaller game too, maybe something that is a bit easier for a beginner to understand. Keep up the good work!

ludvigjonsson
Автор

when I type glEnable(GL_BLEND); it underlines GL_BLEND in red and says it cannot be resolved to a variable

SuperSteveUnited
Автор

i keep getting an error wit the glblend codes please help.

evelinedereu