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OpenGL Tutorial 52: Render to Cube Map Texture

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Implementing dynamic environment mapping this week by rendering our scene to a cube map texture, allowing for our reflective objects to reflect our in-game scene!
Try out the runnable jar!
GTA V article:
DOOM article:
Starting Code:
Finished Code:
PNGDecoder Download:
Setting up a LWJGL project tutorial (in case you've forgotten!):
Cube Map Tutorial:
Environment Mapping Tutorial:
FBO tutorial:
End of video music- Kai Engel, "Waking Stars":
Try out the runnable jar!
GTA V article:
DOOM article:
Starting Code:
Finished Code:
PNGDecoder Download:
Setting up a LWJGL project tutorial (in case you've forgotten!):
Cube Map Tutorial:
Environment Mapping Tutorial:
FBO tutorial:
End of video music- Kai Engel, "Waking Stars":
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