All Trackmania Nations Forever tricks TIERLIST

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The project's document and spreadsheet:

All the videos used or mentioned (in chronological order):

"TrackMania Tutorial Series" by Speedy

"The Complete Trackmania Guide! Every Trick In The Game!" by Jnic

"Two Examples of a Good Rammstein Bug" by KarjeN

"[TAS] how fast can u go on pipe? (but bad because kb)" by mtat

"did that on purpose" by simo_900

"Nadeo Reverse: The Right Way V.6" by JstAnothrVirtuoso

"[TAS] Trackmania Booster Science & Kackiest Kacky #-16 in 7.90 (-0.76)" by igntuL

"89 Tutorial" by Loky

"[TAS] Trackmania A15 Speed 23.58 (-0.74)" by andi

"My life is a lie", clip from Mudda's stream

00:00 Intro
00:21 Part 1 - The format
01:41 Part 2 - "D" tier
04:35 Part 3 - "C" tier
09:19 Part 4 - "B" tier
14:07 Part 5 - "A" tier
17:28 Part 6 - "S" tier
18:27 Part 7 - ???
20:32 Part 8 - Closing words

:D
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I have to say I disagree with quite a bit of the difficulty scores you gave, but sick video nevertheless, everything is explained really well and you didnt forget anything relevant, great job :)

igntuLTM
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about 9:45 :

so there are two differences between the standard booster and the colorful one :
-1st one, obvious one, colorful booster is giving a variable amount of speed, depending on the timing you cross over it, while standard booster is always giving the same amount of speed

-2nd one, harder to notice if you are not a hakim's maps enjoyer, is that colorful booster will not update your car orientation while you are on it when stadard booster will consider your orientation at any moment. that means, if you manage to turn around on a normal booster, it will become an antiboost, and drag you backwards, but if you turn around on a colorful booster, it will still launch you in the opposite direction (as showcased in the small clip). this also applies to the colorful booster power level : if you enter it at 200%, it will act as a 200% booster while you are on that block, even if it changes color before you leave.

二二二八零五
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about flow trick - theres a bit more depth to it. you can split it into two categories:

1) the standard no-bug version
2) the bug version that trinity loves so much

first lets explain ride trick in-depth to highlight the difference between the two. ride trick is a forced left-to-right or right-to-left weight transfer, where you fullsteer and then switch direction right before a jump forcing the cars weight shift to continue throughout the jump, causing it to rotate midair (aka body roll). this does NOT lower the cars trajectory, but it does allow for earlier ground contact on regular jumps/landings because one side of the car is lower since the car is rotated

now lets get back to the flow trick. for a no-bug flow trick you will drive over the ram, using it as a ramp to lift the front wheels slightly up just before the jump, so that as the wheels come back down the car leaves the road, and the front of the car carries this downward momentum throughout the jump, creating a nosedive. if done perfectly it can be a very powerful nosedive. note that for the no-bug version, you drive over the ram diagonally so that the car hops up and comes back down - otherwise if you just drive straight then it wont carry any momentum, it will just be one side of the car driving on a rail

for the bug version of the flow trick trinity is using the same principle but taking it to an extreme, causing the car to jump up by a whole meter or more, rather than just a couple of cm. in both versions of the flow trick the car WILL have a lower jump trajectory because its as if the car started falling before the jump even started (as it carries downward momentum from before the jump happens)

a successful ride trick is mainly about steer aggression. in comparison, a flow trick is mainly about the line over the ram, and it does not require aggression (and in fact an overly aggressive attempt at a flow can bump the back wheel and kill off the effect, since we know how unpredictable rams can be). obviously timing plays a crucial role in both tricks, but most flows will be gentle unlike the ride trick counterpart

bcp-
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I had no idea that black midi existed before seeing the intro to this video. Thank you so much. I've never had a band become my favorite band so quickly.

Sesquiped
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Finally we have an extensive list of pretty much all relevant bugs & tricks. Great job 👏

Nicklander
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Yooo thats me at 7:45 :)
Thank you for including my run in this Video!
Keep up the good work!!!

navvy
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While beeing quite unlikely to be done intentionally, a one wheel SD is definetly not unheard of in the fs community and happens on a somewhat regular basis when getting weird bumps where you still keep grip with one wheel (for example beeing just a tiny bit too slow for a speedcheck - back wheels bounce up). I fully agree it sounds absolutely ridiculous tho.

Loved the vid even tho im not in the tmnf community that much. GJ ♥

chromaeuw
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bruh this stuff is genuinely really good why does this guy not have more

Techtrall
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the gang's all here! Very comprehensive list and the tricks are well explained. TxVm!

xotekissu
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i would never even imagine trackmania and black midi in a video lmao

on_drwej
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Great video!!! happy i was able to help <3.... i did however int some scores xD

Draggyy
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What an awesome list! Good work from everyone involved!

NexxMowarek
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That this man only has 300 subscribers is just so weird cause the quality is pretty high.

yorn
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Great video, this was very interesting!

Tho it is missing Backward turtling, which is a trick of its own and harder than normal turtle :)

With that said tho, I'm quite honestly shocked to see the flat unturtle ranked above Pipe 180°, and I'm also shocked to see that Pipe 180° isn't in "???" tier...
I can do the flat unturtle very easily, but I've only ever done a Pipe 180° with a launched start, and landing on the pipe already drifting, so it doesn't really count... And I can't fathom how it's even possible without that 😂😂

Edit: Also, about the Unturtle on flat surfaces, I'd also like to add that it's harder to do on grass.
I also think that backward unturtling should have been a trick of its own, as it is marginally harder than forward :p

And regarding normal turtling, it's harder to do on grass and on "fake water", aka the invisible ground.

Kya
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amazing vid fliks, thx for using my replay :D

naruchantm
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Very underrated, mate. You deserve far more subs lol

KanarisTM-legacy
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tierlist aside. you just introduced me to Black Midi. as someone who listens to That Handsome Devil pretty often, this is perfect. thanks

TurdleShell
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Nice Video!
I am happy that I could help with the rankings and it's great to see the result. Must be the most complete trick list ever :D
Also yes I am a self proclaimed stadium climb god.




nah, I just don't remember it being that hard but looking back maybe my score should've been a bit higher there haha

patrxaa
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This helped me a lot, I didn't know some very useful tricks and I was always wondering if I knew everything or not. Looks like I didn't!

enygma
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Next: ALL TM tricks tier list (for every game :D)

prancer_tm
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