How to Paint Realistic Skin in Substance Painter

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Realistic Character Portrait Masterclass:

In this texture painting video, you'll learn the texture workflow for painting skin in Substance 3D Painter.

Favorite Brushes - 04:34
The Hand Painting Workflow - 09:28
Adding Procedurals - 16:52
Finishing Touches to our Texture Maps - 22:58

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Little correction regarding moving hand painted textures. There is a transform filter which can be used to move and scale paint layers around ^^
For masks and textures I use cloud textures for almost anything. Scaling them down, reducing contrast + a little blur is a great gradient. A little more contrast with the layer set to multiply is also great.
I also like to use the blur slope filter in combination with grunge & texture maps to get some more subtle breakup. Works great with stuff like cracks.
As for brushes I'd add the felt tip brush, which is my go to choice for adding hand drawn text and the charcoal strong.

CelebornArt
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Thanks for another great video!😊

I’m sorry to ask but I was wondering if you guys could potentially make another art advice video? I know you must have a zillion things going on, and I’m not even predominantly a 3D artist anymore (got a job as a concept illustrator), but something about the way you guys talk about art jobs in general, learning the fundamentals, and giving real honest advice just gets me so inspired. I miss that format a lot bc I could just put it on in the background as I was working and I’d feel so insanely motivated! Idk maybe you guys feel you’ve said all there is to say about it, but I love love love those videos so much, especially since I’m predominantly a 2D artist now and all the same things apply to me! Thank you so much for reading!😊

vivianphillips
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i have just painted a great white shark... i think i did a great job for my first serious project, i saw some of tutorials of flipped normals about skin, but never saw about fishes or other animals, so i applied this techniques for my shark.

Aldebaran
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Any tips for texturing a scaley subject? Such as a Dinosaur, Kaiju, or Dragon. That's what I mostly specialize in and it feels my textures at times feel so flat and bland

ViraLCyclopes
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it's great tutorial for me. Thanks ^^

the.eldarian
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I am going to pay for this and watch I finished my other freelance work - looks great

stephensteinbach
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Love this! Do you think you could do something for makeup specifically? I always find I have to revert to 2d image editors for that and then have to account for the UV which is not ideal.

Alicendre
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Can you make a essential training for environment art for games/movie? base on your tutorials on marketplace.

mrslow
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hello sir, Hope you are doing great i have a Question about the uv process, I want to ask if i unwrap a face and it`s basicly showen the checker as very big size, at the same time the checker boxes in other faces are small, how i can make all checker have the same value ?

LootRushMAN
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this textures can be used in real time or they made exactly for render?

cafenight
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Thanks a lot, and I still dont know how you do paint the face wrinkles, like when you have a disp map how you do paint with it in subs ? can someone ?

qiuvincent
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Was such a high resolution face that you're painting on would you bake the detail into a normal map so that you can apply it to a lower polygon version of the face?

troyBORG
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im new to this, is it mandotory to get a drawing 3d tablet to work with this? or is it just faster. i cant draw yet either. :) but i feel this alittle diffrent than drawing with a pencil on paper

silverbulletin
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Can you guys do a mari version of this tutorial

biriani
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ok so I've been busting my brain on this, but WHY does your thumbnail in the layers panel look like a sphere and not like everyone else's?

P.S. Love you're tutorials these are always so helpful when setting things up. your workflows have helped me a ton over the years.
p.p.s i found it box - use simplified thumbnails :)

inuyasha
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does your undo button work for blender 3.4 point one that you have on your website?? can't find a way to contact you if can you update it And I'll buy it

toapyandfriends
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hi there, my exported disp map from zbrush face got a lot shadow on it any way to fix that guys?

qiuvincent
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It's a great tutorial overall but I see an interesting trend in here. Most of you show focuses on the basics (following your terminlology), and it doesn't really help much in understanding the fundamentals. Sure, I can follow along and re-create the same colour zones that you do by following your mask, but that's not much of a lerning process. You point out several times that we should observe the source and try to work from it, and we shouldn't rely on colouring charts, but developing observation alone with no reference points is an extremely complex skill – it's almost like if you go to Tibet and the monks tell you, 'sit here and watch your breathing until you reach the enlightenment.'


So, TL;DR: please, include more details on fundamentals, some pointers of what actually influences the colours we have to pick, and – basically– some keywords on how to research it further.

shinyuuwolfy
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use ao firstly to help you to detect all parts in the face

sevenseven
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It’s a pity that you don’t use Blender for the sculpting part of your new training course. I don’t own Z brush. 🙁

MekazaBitrusty