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Watch this before using AnimationTree
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First video of Godot Untutorial cycle, I became better while creating it, hope you could too, while watching.
In this videos I'll discuss the strange option to design characters in Godot - directly in the animation player. While providing fast results, this option in my opinion is a dangerous trap. The temptation to mash together some visual programming without proper incapsulations leads to the noodle code even developer soon fails to understand. The only thing that this approach could lead is fast prototyping, and prototypes always fail when it comes to proper scaling and/or reusing. This is the introduction to two large cycles on this channel, first is building a proper character controller with full Godot's potential, and the second being a series of essays on some developed practices I find... questionable at best.
In this videos I'll discuss the strange option to design characters in Godot - directly in the animation player. While providing fast results, this option in my opinion is a dangerous trap. The temptation to mash together some visual programming without proper incapsulations leads to the noodle code even developer soon fails to understand. The only thing that this approach could lead is fast prototyping, and prototypes always fail when it comes to proper scaling and/or reusing. This is the introduction to two large cycles on this channel, first is building a proper character controller with full Godot's potential, and the second being a series of essays on some developed practices I find... questionable at best.
Watch this before using AnimationTree
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