Nemesis Lockdown - is it better than the original?

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This game was provided by the Publisher

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- Time Stamps -
00:00:00 Hello, Hello
00:00:10 Disclaimers
00:01:14 Jesse’s thoughts of Nemesis
00:03:46 Dale’s thoughts on Nemesis
00:05:10 Shira’s thoughts on Nemesis
00:06:18 Dale’s initial thoughts on Lockdown
00:07:10 Shira’s initial thoughts on Lockdown
00:08:06 Jesse’s initial thoughts on Lockdown
00:09:31 Further Discussion
00:11:06 Concise Opinion
00:11:40 Additional Discussion
00:16:17 Wrapping Up

#Boardgames #Quackalope #nemesis
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I love semi co-op the tension of backstabbing is great. I'd never play this game in co-op mode.

iamwatari
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I like the semi co-op, but I think it really depends on the game group. My girlfriend and I play and generally try to cooperate as the first priority but have the fallback of making a choice to save yourself as a last-ditch survival. We also take into account the thematic side of each character. The lab rat might be more selfish about her own survival, or the CEO may always lean towards what profits the company. Maybe the medic wants to save everyone but gets a objective to kill everyone, so we create a story where this makes sense, such as the medic has the higher purpose of preventing these from spreading and assumes everyone is infected. It softens the blow of the take that betrayer side of things.

The stories created can be a lot of fun. We had one game where she had a larva as the CEO, I cured her as the medic. Turns out she was going to say " I'm a terrible old selfish CEO and was going to betray you but I'm infected so go on without me", but because I cured her she betrayed me with one turn left and pushed me one room away from the rover exit with two actions left (you need 2 to leave)and left me, only to find out the extra card options of the medic allowed me to escape anyways, allowing me to win.

We had another, where we all made it to isolation on the last round after an event caused aliens to retreat and fill the bag back up. Then, with one of us rolling a noise encounter and having to draw from the bag, and we were sure it was over. We drew the only blank. The wide-eyed disbelief and whooping around the table was an amazing moment.

House ruling can soften the difficulty a little with newer groups, such as starting each character with two free random items(we generally don't do this), or allowing the option to keep both objectives and decide last minute. If you have items, the strategy does come more into play against randomness.

scottreynolds
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I just got everything for Nemesis this week second hand. I’m pretty excited to dive into it. Stretch goal box is necessary and I’m glad I didn’t stop until I found someone selling that box specifically. This game kicks so much butt for so many reasons. I love that tension it provides when people stop being cooperative and the poker faces around the table as we try and find the right time to do so.

HeeeeySteve
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"The game is already challenging enough in co-op"

*plays semi-coop"

"wHy ShOuLd I HeLp YoU"

Maybe don't consider everyone in semi-coop as your enemy?

plep
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Love the semi-coop game. It's very much a play to experience, not play to win as far as expectations go. That's not going to be for everyone, but I have a group that really enjoys this.

johnathanrhoades
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Nemesis reminds me of Ghost stories in some ways, and there are some versions of the semi-co-op that I actually like. It's not a typical game in the sense that a typical game gives you agency, it's closer to a simulation in the sense that it asks you what would you do if everything goes wrong? I wasn't a fan the first time I played. however, after multiple plays, I always enjoy the experience of the game. it's more fun afterward.

llyrghmnghyll
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Interesting, I find most co-op games dull and prone to quarterbacking. Everyone having a private objective makes this game compelling and interesting. The vanilla game isnt that hard to beat once people start playing optimally.
The system is better than Battlestar Galactic where its an all-or-nothing for the Cylon player. Nemesis allows you to betray a single player but not necessarily all players. So much more player engagement than yawn fests like Spirit Island or Zombiecide.

bochaba
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Have about a dozen games of nemesis half semi and half full coop. Coop to learn and build confidence, AND you are correct probably one of my favorites for story/experience.
Favorite semi was son and his friends setting myself and my son up to be killed as the other three giggled laughed, taunted us as they jumped in escape pods leaving the two of us dismembered, surrounded by the queen and others, before becoming jelly on the wall as the ship jumped to hyperactive.
Waiting to reunited for lockdown, since those boys have all followed different paths to college, cross finger Thanksgiving or winter break maybe

bryonsturm
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I would love to play Nemesis but I don't think I want to own Nemesis. Hoping someday I will get the chance to experience it. Thank you all for the chat and the hard work you put in to share it!👍👍

bamthemighty
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One thing to note is that if a player is eliminated, they can play as the enemy. Most of my plays of nemesis have been as a Cooperative game. I believe that way and I hope that lock down improves on that experience.

DumahAtreides
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This was brilliant and wonderfully informative, thank you.

FemmeSensei
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Dale is another great content creator that I enjoy watching.

synnarc
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Love the semi co-op. Nemesis is a great game. And its one of the very few games that is actually a horror game rather than a horror wall paper theme. You have plenty of agency in Nemesis, over your actions. But just like in real life you don’t have agency over the game state. And I would argue you can’t if you want true horror game instead of a horror theme.
There are only 3 other games I have played that really feel remotely like horror games. Deep Madness, Machina Arcana, and oddly the Night Cage.
I am not sure if horror is just a more niche market in board games or it’s just that its mechanically and narratively difficult to do.

The co- op is great for learning the game but its just such a sub-optimal way to play it.

derraldlosey
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I just sold my OG Nemesis for Lockdown. I liked OGs theme more but overall, Lockdown seems more interesting. I sleeved the cards and just reading some of the new character cards got me excited. OG was my favorite board game for a long while (until KDM came along) and selling OG hurt but there just wasn't much reason to keep both. I don't mix base game content and the expansions work with both games so I chose Lockdown.

DarkCrysisHQ
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Dale mentioned he didn't like it solo, but nobody asked him why. Shame.. missed opportunity. Always probe for motivation when somebody expresses an opinion that might go contrary to another's hope or expectation.

Mild criticism aside, thank you for this. Great video, great crew.

Anarchosyn
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Speaking of Nemesis, when are we getting a “Nemesis-lite” play through. Mission Catastrophe! That is one of my first backed kickstarters and remember Jesse was really excited for it!
I have only played once with my wife and am waiting for family to come over to play it!

AcevedoDMA
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It sounds like you played a little bit too quickly at the beginning. We played a bunch of Lockdown and if you use careful movement a lot in the beginning, you can play many rounds without triggering an encounter. We always have weapons or at least other powerful items, when we encounter the first Nightstalker. For us the game mostly feels easy with 1-5 aliens on the board. 5+ is the only moment the struggle begins. So early game is easy, mid game okay and endgame always hits hard

sedraniM
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All fair points, I have a group that loves the semi coop but another group will only play fully coop and then another group that wont play the game due to you dying you are out. I'm glad they got rid of the playing the alien mechanic.
I think nemesis lockdown has better mechanics overall but I like the theme better in original nemesis.

kylebuckley
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I think your interview switched to whether they prefer coop / semi coop. And I think you should find someone deeply enjoyed more about Nemesis for this interview

Neiamenase
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The thing I found out is people play the original game too fast. They rush through it and finish with half the turns left. This makes the game more difficult. You need to slow down, search rooms more for items, craft more items as these items help ALOT, and move less. With that, you are more prepared when an intruder appears.

LastNameTom