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How to Play Nemesis: Lockdown Part 2 - Player Phase & Event Phase
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We teach you everything else you need to know for this game which is similar to, but legally distinct from, Aliens!
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Want to support the channel? Here's how!
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If you have any questions, comments, or would like for your game to be featured in a future series of Bored Online? Board Offline! email us at:
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Theme Music: The Drive by Kevin MacLeod
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TIME STAMPS
00:00 - Intro
00:18 - Flow of the Game
00:33 - Player Phase
02:36 - Event Phase
04:04 - Resolving Event Cards
06:38 - Intruder Bag Development
08:00 - Actions
09:41 - Actions Used In & Out of Combat
09:58 - Basic Actions
- 10:03 - Movement
- 11:16 - Careful Movement
- 11:48 - Pick Up Heavy Object
- 12:17 - Trade
- 12:51 - Craft an Item
- 13:25 - Shoot
- 13:42 - Melee
13:56 - Actions from Action Cards
14:24 - Computer Actions
15:04 - Movement & Exploration Tokens
- 15:15 - Rooms and Corridors
- 16:03 - Sections
- 16:54 - Exploration Tokens
- 19:39 - Noise Rolls
- 21:39 - Additional Intruder Movement Rules
- 22:39 - Emergency Staircases
- 23:03 - Markers and Tokens
24:52 - Encounters
26:42 - Combat
- 27:10 - Combat Die Results
- 29:27 - Escaping from Combat
- 30:19 - Intruder Injuries and Death
- 31:40 - Intruder Retreat
- 32:16 - Intruder Attack
35:29 - Character Wounds and Death
37:51 - Knowledge and Weaknesses
39:34 - Power
41:13 - Objects and Items
*****
DISCLOSURE: Nemesis: Lockdown was purchased with personal funds.
*****
Want to support the channel? Here's how!
*****
If you have any questions, comments, or would like for your game to be featured in a future series of Bored Online? Board Offline! email us at:
*****
Theme Music: The Drive by Kevin MacLeod
*****
TIME STAMPS
00:00 - Intro
00:18 - Flow of the Game
00:33 - Player Phase
02:36 - Event Phase
04:04 - Resolving Event Cards
06:38 - Intruder Bag Development
08:00 - Actions
09:41 - Actions Used In & Out of Combat
09:58 - Basic Actions
- 10:03 - Movement
- 11:16 - Careful Movement
- 11:48 - Pick Up Heavy Object
- 12:17 - Trade
- 12:51 - Craft an Item
- 13:25 - Shoot
- 13:42 - Melee
13:56 - Actions from Action Cards
14:24 - Computer Actions
15:04 - Movement & Exploration Tokens
- 15:15 - Rooms and Corridors
- 16:03 - Sections
- 16:54 - Exploration Tokens
- 19:39 - Noise Rolls
- 21:39 - Additional Intruder Movement Rules
- 22:39 - Emergency Staircases
- 23:03 - Markers and Tokens
24:52 - Encounters
26:42 - Combat
- 27:10 - Combat Die Results
- 29:27 - Escaping from Combat
- 30:19 - Intruder Injuries and Death
- 31:40 - Intruder Retreat
- 32:16 - Intruder Attack
35:29 - Character Wounds and Death
37:51 - Knowledge and Weaknesses
39:34 - Power
41:13 - Objects and Items
*****
DISCLOSURE: Nemesis: Lockdown was purchased with personal funds.
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