filmov
tv
Match 3 - Lecture 3 - CS50's Introduction to Game Development 2018
Показать описание
00:00:00 - Introduction
00:03:29 - Match-3 Demo
00:06:16 - timer0
00:09:40 - timer1
00:12:05 - timer2
00:16:50 - tween0
00:21:59 - tween1
00:30:52 - Knife Library
00:32:08 - tween2
00:43:04 - chain0
00:49:57 - chain1
00:55:35 - swap0
01:06:51 - swap1
01:18:02 - swap2
01:19:51 - Calculating Matches
01:30:25 - Removing Matches
01:40:39 - Replacing Tiles
01:46:46 - Palettes
01:49:56 - Palette Swapping
01:50:46 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
***
This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.
***
HOW TO SUBSCRIBE
HOW TO TAKE CS50
HOW TO JOIN CS50 COMMUNITIES
HOW TO FOLLOW DAVID J. MALAN
***
CS50 SHOP
***
LICENSE
CC BY-NC-SA 4.0
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
David J. Malan
00:03:29 - Match-3 Demo
00:06:16 - timer0
00:09:40 - timer1
00:12:05 - timer2
00:16:50 - tween0
00:21:59 - tween1
00:30:52 - Knife Library
00:32:08 - tween2
00:43:04 - chain0
00:49:57 - chain1
00:55:35 - swap0
01:06:51 - swap1
01:18:02 - swap2
01:19:51 - Calculating Matches
01:30:25 - Removing Matches
01:40:39 - Replacing Tiles
01:46:46 - Palettes
01:49:56 - Palette Swapping
01:50:46 - In Conclusion
This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.
***
This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming.
***
HOW TO SUBSCRIBE
HOW TO TAKE CS50
HOW TO JOIN CS50 COMMUNITIES
HOW TO FOLLOW DAVID J. MALAN
***
CS50 SHOP
***
LICENSE
CC BY-NC-SA 4.0
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
David J. Malan
Комментарии