Unreal Engine 5 | Controlling MetaSound with Blueprints

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Unreal Engine 5 | Controlling MetaSound with Blueprints

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#unrealengine5 #metasounds
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You deserve so many more views my man! This is so helpful... watched all of your meta sounds stuff and can't wait for more :)

patrickgauthieris
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You're good explained everything. I like it. Keep going on

JohnTosom
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those nodes do not exist anymore in ue5.2

nlknarf
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Awesome! Thanks or posting this. I love the piano. I flooded my head with cool sound ideas.

mmic
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Hey man! Great videos. Thanks for doing this. I'm loving learning some new ideas with metasounds.

MPBigTime
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Greate~~~ videos. Thankyou for sharing

digitalpotter
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I never smashed a subscribe button so damn hard. Keep it coming, brother!

alexhaisting
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great video. thanks a lot. i would like to trigger/play a metasound from the sequencer. i have setup an event track and added a custom event there that triggers Spawn sound attached with the metasound in it. nothing happens. am i on the right track at least?

spenzakwsx
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Would you be able to send the code for some of this? I'd love to take a look at that piano

DarkforcesII
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Good video. I have got a question that I can't find a direct answer very easily online:

Is it required for two (or more looping audio tracks) of similar music, which you need to fade from one to the other to be identical in starting music length or not, and can they have different starting amount times? How would you do this?

(For example, in a level, you would start on land, the music starts, then after a bit starts looping after the 5 second mark in the song, then you start swimming in a water section and the music fades into a water version of itself, which has a 3 second starting section in the music (which is not being played in this scenario), and then can fade back into the land version when the player goes back into the land section. However, both songs have 45 seconds of music that loops, with both loops in time with each other.)

kart
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How do you connect the metasound Inputs to the different trigger boxes? Also my inputs seem to fire at the same time when I simulate them. Not sure what I am doing wrong.

xCriticalStrikex
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How do you create custom inputs in Metasounds now? The "TurnOffPart1" and Part 2 around 3:50? Or have Metasounds changed too much since this tutorial was made?

driftmirror
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Sorry but why people add music background when explaining

giloc
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