BLENDER GEOMETRY NODES RIGID BODY SIMULATION

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Combination of geometry nodes with a rigid body, a way for animation and physics at the same time.
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It's cool & all but I tried and when you try to animate value inside the geo node setup, suddenly the rigid bodies goes to what it is without the geo node modifier.
So if you did geo nodes on a cube with rigid body, the rigid body will be affected correctly by the geo node but as soon as you animate a value inside the geo node setup, the rigid body collision goes back to being a cube.
Not sure how to get around that :/

ciliaana
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Hi! Can you show your rigid body settings? I'm trying to combine GN and RB, but it seems like RB don't take in account mesh from GN modifier

finallyfree