Geometry Node Rigid Body Experiments - Blender Every Day #131

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Something so very satisfying about semi-transparent objects.

I wanted to experiment with using Geometry Nodes with rigid body simulations. Unfortunately geometry nodes still treats instances as part of a single object in simulations even if they're separate islands. I haven't figured out a way around baking the object and then separating each mesh for the sim. I'm hoping that in future updates there will be a way so that it keeps the procedural aspect of geometry nodes without having to bake everything down.

#blendereveryday #onehourchallenge #geometrynodes
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