Converting custom shaders to the Universal Render Pipeline | Tutorial

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Make your shaders Scriptable Render Pipeline Batcher compatible.

Get the free e-book: Introduction to the Universal Render Pipeline for advanced Unity creators

Additional resources:
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I am about an hour into a lecture series on Udemy about CG... only to find out the conventions I'm learning I'll soon need to relearn in HLSL. I'm glad I found this video.

friedcrumpets
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I like the urp conventions quite a bit. They are a lot more clear an easier to understand than birp and hdrp. But still manually writing urp shaders is exhausting because you need DepthOnly, DepthNormals (for ssao and render layers) and principally also a deferred pass to truly support urp. Which is a lot of work.

fleity
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Need to go long way to learn the shaders. But it is a good start. I will book mark this to refer again. Thanks for the additional resources links

hgopikrishnan
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i think they can be helpful to a lot of people if they are not unlisted

erfansh
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so this is the videos nicholas mentioned in his course..

theman
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Is it difficult for Unity to make the process automatic via a converter such as BIRP to SRP conversion system? Because in real life, it will take ridiculous amount of time spending just to change the attributes and variables for thousands of shader code lines while can be automated for the most part!

TerraUnityCo
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Is there a way to autoconvert these shaders to URP?

sklenLo
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In Unity Learn 3D Game Kit, custom shaders not working in URP. Can anyone help me with those.

moviedudes
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Is there any way to understand why custom shader not working in PS5 ? even thought same shader is working in pc xbox?[non-urp]

rathodketan