ADVANCED DYNAMIC SHADERS 2.3.1 for UNITY - Improved Cloth Motion

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Advanced GPU wind shaders built with AMPLIFY SHADER EDITOR with global wind, turbulence, vegetation tinting, vegetation size, tree leaves amount and dynamic seasons support. Version 2.3.0 comes with more features, improved wind and new shader functions for one-click integration with any shader created with Amplify Shader Editor. Set your world in motion!

Each vegetation package on the store comes with its own foliage shaders and mesh wind encoding. The purpose of this set of tools is to unify any vegetation asset while using only a few highly customizable ADS shaders. Using the ADS CONVERTER tool, you will be able to make any custom mesh compatible with ADS. SpeedTree and TreeIt already have out of the box support and more assets are coming soon!

COMPATIBILITY

● AMPLIFY SHADER EDITOR support!
● AMPLIFY SHADER FUNCTIONS included!
● VEGETATION STUDIO compatible!
● GPU INSTANCER compatible!
● SPEEDTREE and TREEIT support!

NEW IN 2.3.X

● Added - Shader GPU Instancer Support
● Added - Shader Features Assets
◦ The Shader Features Asset is designed to add/remove extra features to/from the ADS shaders without having to sacrifice extra keywords and add huge shader compilation times on build time
● Added - Mesh Debug Options
◦ The Mesh Global Debug option can be used to check where the wind is encoded on custom meshes. The info can be used after to pack the meshes.
● Added - Shader LOD Scale Fade (Grass and Plants)
● Added - Shader LOD Cross Fade
● Added - Shader Lightmap and GI Support
● Added - Local Motion support for Cloth shaders
● Improved - Shader Motion Performance
● Fixed - Wind Direction Issues
◦ The wind arrow can be rotated in realtime without vegetation jittering
● Removed - All legacy assets
● Removed - Advanced Lit Shaders
◦ Replaced Advanced Lit with Standard Lit with transmission to reduce shaders

CORE FEATURES

● Highly customizable Generic, Cloth, Grass, Plant and Tree shaders
● Standard Lit PBR with Transmission and Simple Lit Lambert lighting models
● Optimized GPU vertex animation
● Perspective and Orthographic camera, 3D, 2D and VR support
● All features available in the scene view
● Demo scene included

● Global Wind support
● Global Wind Turbulence support
● Global Seasons support (Experimental)
● Global Vegetation Tinting support
● Global Vegetation Size support
● Global Leaves Amount Support
● Global Debug Modes support

● ADS Converter tool to make any mesh compatible with ADS
● ADS Shader Switcher tool to change all ADS materials to different lighting model
● ADS Motion Helper component to changes multiple materials wind settings at once

LIMITATIONS

● Only SM3+ hardware is supported
● Only Metallic Smoothness shaders included
● Mobile is supported but the shaders are not designed for low-end devices
● Batching is not currently supported, please use GPU Instancing
● Scalable Ambient Obscurance post-processing will cause visual artefacts on ADS objects (Unity limitation)
● The dynamic objects are distorted when using extreme wind settings
● Scriptable Render Pipelines not yet supported
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