How To SKETCHUP PUSH PULL in BLENDER!

preview_player
Показать описание
This video is a bit of a ramble. A comment I get a lot of that people want to use Blender but they like Sketchup's push pull tool too much. While Blender does not have a "push pull" tool it has many of the same functionalities, you just need to get a bit more comfortable with the software.

If you found this video helpful, I am planning on making a video about how to properly use the Sketchup Importer for Blender. It was our prime workflow for awhile so I know quite a few tricks to getting the importer to work perfectly every time, and ways to quickly get Blender renders.

Check Out Some Of Our Other videos!

10 SKETCHUP To LUMION TIPS For People In A HURRY!

Rendering A RAY-TRACED PANORAMA in Cycles! Sketchup to Blender!

REDUCE RENDER TIMES in LUMION! Up to 95%!

Sketchup to Blender Importer Add-on (Links in Description of Video)

Interior Lighting Effects

Lumion Render Passes

HDRIs in Lumion

Layering 3D Grass

My Way of Lighting Exteriors

Commentated Interior Walk-Through Scene

Let me know what you think in the comments below!

INTRO MUSIC:

Bensound has amazing music you should check it out :)

Timestamps in the video:
Introduction 0:00
Intro Video 0:36
Push Pull in Blender 0:46
Move Tool to Grab Face 1:45
Blender Extude is P+CTRL 2:15
Extruding Along Normals 2:45
Extrude Manifold 3:15
Loop Cuts 5:00
Insetting Faces 7:00
Bridge Faces Across 7:34
Bridge Faces Through 9:10
Booleans Cutting Holes 9:30
My Opinions On The Softwares 10:40
Blender's Triangle Handling 11:30
Conclusion 13:00
Рекомендации по теме
Комментарии
Автор

Great comparison!

About the bridge faces (or mainly other commands that isnt present in SU but it is on other programs) can be done by using plugins, that for me (as ive used sketchup for a long time) i always remember the shortcut and its functions just to use it (the plugin called for SU with a similar bridge face effect is called Curviloft) though as you said blender has different workflow (as i studying it right now with your vids and also other tuts) also the loop cut in sketchup (though not perfect as blender, and only can be done on hard shapes) is just double clicking on the face, shift+ click the face to deselect the face remaining the edges, then move (then ctrl to copy) to other side then divide by the number you want, though i think theres a plugin that can use for organic shapes but im not sure (maybe mostly paid?!?)


My only reason for me to have a hard time transferring to another program is that in sketchup, simple result needs simple solution (or rather simple command) the shortcuts are straight forward)

Though now as i am studying blender (even though the grab command still bugs my head, i always press M for move lol, because it is same with autocad and lumion) is that the shortcuts and commands seems to flow naturally as you model, i see it will be my second nature if i practice its navigation and tools (though complicated at first but im having the gist of it little by little)

And blender is free and have a great community, so i guess its really time to migrate lol


As always thanks for the tuts

crisschan
Автор

What i dont like about Blender extruding system is that sometimes it just doesnt intrudes properly, and just adds new loop cuts instead of pulling it all like sketchup does (merging when it connects to a new face)

PhantomWowfull
Автор

Now the question I have is if you think it is better to use Blender with Lumion or to use Blender with Unreal Engine or some other 3rd party rendering service? Honestly, the reason why I love using Lumion with Sketchup and or Revit is because of the Livesync plug-in. I can make changes on the spot without having to save the file over and over again. I am not sure if there is a 3rd party rendering service that does connect directly to blender (To the best of my knowledge which isn't much). I know Blender can render on its own and I have only ever tested it with small projects so I am unsure how well it renders with large projects.

matthewloynd
Автор

One thing that trips me up in Blender is that even in face select mode, push/pull/extruding a face is still a multi-step process. First you have to click the face, then you have to move the mouse and press again on a handle, and THEN you're allowed to start push/pull/extruding the face with the mouse. Is there a way in Blender to make it as simple as press & drag to push/pull/extrude a face?

goforbrokefilmstudios
Автор

6:10 turning on auto merge might help sketch up users

drumboarder