Actually OP Early Game Builds For Baldur’s Gate 3

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Explore the strategic depths of Baldur's Gate 3 in this comprehensive video guide, where we unveil four exceptionally potent character builds available by Level 4. This video meticulously details the construction of a dominant party, featuring classes such as Clerics, Druids, and Rogues. Discover the tactical nuances of the Sanctuary-Moonbeam combination, the strategic utilization of the fog cloud, the advantages of the blur fighter, and the effectiveness of the Jumper in maximizing area-of-effect damage.

Each build is designed to enhance gameplay efficiency, offering valuable insights for both novice and experienced players. These strategies are accessible without the necessity for extensive item farming, focusing instead on strategy. Whether you are aiming to optimize your journey or seeking to elevate your gaming expertise, this guide offers indispensable advice for mastering Baldur's Gate 3.

Intro: 0:00
Build 1: 1:04
Build 2: 4:00
Build 3: 7:42
Build 4: 11:05

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ~Steam Store
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Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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𝐈ғ ʏᴏᴜ'ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇ𝐱ᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ 𝐆-𝐏𝐨𝐫𝐭𝐚𝐥
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#baldursgate3 #larianstudios #crpgaming #gamingguide #firespark81
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Gameplay:
1st build (MoonBeam)
Cast Moon Beam
Cast Sanctuary
2x Wildshape charge = 2x separate health pool
2x Natural Recovery charge (1x lvl 2 spell slot or 2x level 1 spell slots)

2nd build (The Fog Cloud)
Cast Fog Cloud
Step inside
Cunning Action Hide
Cunning Action Dash (Build Lightning Charge)
Pass Turn
New Turn
Step to the edge of cloud where you are no longer blinded
Make sure you have a line of sight on an enemy
Use bonus action off hand Crossbow (Range Attack)
If
Not spotted (still Hidden)
than
Sneak attack with main hand
if spotted
than
Normal attack with main hand
Step Back to Fog Cloud
Cunning Action Hide
Rinse and repeat

3rd build Blur Fighter
Turn all level 1 spell slots in to the Sorcerry Points
Create a 3rd level 3 spell slot
Extended Spell metamagic
Cast Blur on yourself
Slap around :)

4th build Semibroken Jumper
Cast Longstrider on this character
Step of the WInd Dash
Dash
Action Surge
Dash
Start jumping

You are welcome guys :)

janjankovicjahoda
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I'm not very good at this game and it took me a while to learn how to fight and attack, but the best group I've had was me as a Monk, the Cleric lady, the Vampire guy and the Warlock guy. The Warlock is VERY powerful.. Thanks for the great video, thumbs up.

MrKsan
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Hmm, with the last build (the jumping one), I would say once you get to level 5 to switch to 3 rogue and 2 monk. The reason being is you can pick thief rogue to have two bonus actions, which you can use to dash. So, it'd be like this:
1. Bonus action - monk step of the wind
2. Bonus action - rogue dash
3. Action - regular dash

This way you get the total of three dashes worth of movement speed in jumps every single turn without relying on action surge. That way of the fight lasts more than one turn, you can still do the same amount of jumping on subsequent turns as well. Not to mention all the skill benefits that rogues get

TLMANATR
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the moonbeam build has a fatal weakness now, sanctuary has a 1-turn cooldown before it can be replied, meaning if your character is in range can be killed during that turn. large groups and being complacent with movement away from strike range will kill you easily. Testing this out at the goblin camp, almost died but managed to get all but 3 of them and had to run away using enhanced leap and wild shape during my last sanctuary.

terasage
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What should be the following of each build ? Maxing the main class ?

shuya
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I absolutely loved this video. The funny joke builds that are viable are always cool to see and try. I REALLY love the jump based build cause I like going fast and far for no reason. I so want to see a full optimized build of the jump build. I think that it's super funny and something I would love to take all the way through the game.

shirubapkmn
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Gloves of archery do not increase your damage with crossbows of any type. They only work with short or longbows.

jr
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Tavern brawler monk, xbow bard, reverb barbarian, and pure fighter is all ya need to complete honor mode. Enjoy the game without long resting after every 2 fights. Just stock up on healing potions, invis potions, and strength elixers and you are good to go.

heyokah
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Realy like this video. It’s getting harder and harder to find new and interesting builds and mechanics that I don’t already know so i really like the hole video and that every build as a synergy with each other

TheOneAndOnlyThrREAL
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With how tedious the level 4 -> level 5 path can be this video is a godsend.

ry
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Adds killer - 5 Gloomstalk Ranger, 5 Thief Rogue, 2 Fighter. Sharpshooting. Double hand crossbow. Ne'er Misser and Hellfire. Risky Ring, Caustic Band, Gloves of Archery to Flawed Helldusk. Arrows of many targets. Bloodlust Elixir. You got a lot of guys to kill? This one. Takes off after 5 Ranger 3 Rogue. Great for act 2 and dependable endgame.
Crit Fish Charisma Master Blaster - 3 Sorc, 2 Warlock, 3 Rogue Thief, 4 Fighter. Spell Sniper Feat. Use potions of 2nd, 3rd, 4th spell slots to game the system for sorcery points. Potential 15 eldritch blasts per turn, 9 all day. Short fights. Burst. Elixir of Viciousness. Works better if you took the Charisma hair from Ethel act 1. Arcane Synergy Ring, Risky Ring. Need to get the chest piece from Alfira as well.
Single Target Ranged Build (Big bosses) - 12 Fighter. Dexterity maxed, Longbow for Braced. Serrated Arrows of fitting specification. Undead, Dragon, Fiend, Aberration arrows, etc. Not much to say here, just bring the right arrows, but sometimes it's hard to figure out how something is classified. Titanstring can work with strength too, but I recommend the guiding bolt from Gontr Mael. Promised victory, trust.

sfpastramiking
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The fog cloud rogue trick can benefit from the bow, purchasable very early, that allows you to recover a 1st level spell when you get a crit, and that can proc once per short rest, effectively giving you an extra fog cloud, (potentially) every short rest.

michaelsandy
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Tav brawler throwing barb. Your welcome.

Returning pike and ring of flinging and your an absolute unit. Build gets better as you go along making you a killing machine.

sdazzle
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throwing does not require target, you can throw at place where target stand and hit it, works for invisible targets too, same with aoe

kiemugen
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Tempest cleric with a 2 level dip in Wizard chosing evocation subclass. I never stray from Cleric with Shadowheart.

redneckst
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The fog + hide combo may only have two charges, but if you have 4 characters with the same build, you end up with 8, and you only need 1 charge for the entire team.

jeffreycordova
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for the Hamarhraft builds, you should use the Speedy Lightfeet (dush grant you lightning charge) insteads. it only give 1 lightning damage but it's 25%+ boost at the level....

stefenleung
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Youre going to want timestamps because it makes for a more attractive video plus the extra metadata shows up in search, meaning people looking for a specific build will find your video faster.

lancepro
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That last build is really creative. Good job.

xBasselx
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beware with large jumping enemies (minotaurs, owlbears, clawthings), they WILL jump near you and they will break your moonbeam concentration

kiemugen