Unity3D Physics - Rigidbodies, Colliders, Triggers

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We'll learn about Unity3D physics for beginners, everything from rigidbodies and moving objects around, to bouncing and sliding.

I'll show how to use triggers and collisions / colliders to interact with your game in code. We'll use OnTriggerEnter and OnCollisionEnter in some example physics scenarios and use physics materials to make things bouncy.

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I just wanted to say "Thanks a lot, Jason". I have been doing Unity game development as professional game developer for 5 years now and your videos even about the basic stuff still help me improve a lot. Please, keep up the good work.

umairmunawar
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Even though I've been using Unity for 2 years now, this helps me improve alot

victormorris
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i love how after you explain stuff 100 people already tried to explain me, i get it. all these people are too stuck in their current knowledge about the engine and scripting. while you can easly re-live your newbie days and explain if you are explaining it to passed you. and thats a skill to admire. well done sir

silencedvr
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thanks for this: I was going nuts tilting planes and not having objects fall off them and couldn't figure out what was going on. This video was really helpful and helped me understand Unity physics - my game might even work now :)

bramblewoodhall
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"We should be able to watch. Our ball. Fall."
"Let's hit play"
*Ball falls*
*Blep*
._.

*Thunderous applause*

QuackersMcCrackers
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Finally, now I understood what was the problem in my game

SteadyPaceVince
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Knew about most of those, but it's nice having a video explaining all the stuff, good job.

ZoidbergForPresident
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Thank you for the tutorial, this really got me. keep making other tutorials to help those who are still beginners and need knowledge in using unity like me XD

jipo
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Great video, very thorough.
26:55 In my limited experience I've found Force amounts are in the 100s, Rotation are in the 10s, and Movement are in the 1s. I was using the same value for rotation and movement speeds and spent hours trying to figure out why my thing wasn't rotating properly ... its was, just not very fast at all. Once I bumped that up it worked fine.

kyleme
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I know the basics of these but there were still quite a good things that I got from this. And that about swapping OnCollisionEnter with OnTriggerEnter, oh man, been there done that several times even in my limited experience with Unity. Good to know it keeps happening.

sunilgoswami
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Nice video again Jason. I like that you have a good mix of beginner all the way through to advanced videos (something for everyone).

russellthorburn
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I literally am doing a lab due Monday on this subject as i got your notification. This helps alot!

kingXkeith
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"Share the video, it helps more than anything else you can do"
Wow... you really motivate people to do nothing else

AlvosTiger
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Liked keyboard shortcut, then you started showing off Rider IDE Shortcuts. Lovely. As always, thanks for sharing the insights and things we might find useful :)

Livingdeadghost
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Even though I've been using Unity for a full week this has still helped me tremendously :D But seriously, it's videos like this that make all the difference, thank you!

williamsando
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Excellent very Helpful.
Life would be a lot simpler without any Physics

juleswombat
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Very simple helpful and straight to the point.
Thanks! This is a good introduction to all the physics stuff I plan on learning.

dairyfreelemonstreams
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All we want to say is "Thank you, Jason." as this is an alternative to the source engine in our eyes.

trshpizza
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Thank you so much!! I have been struggling with this things since i got into Unity, you really helped me a lot

Rage-wgqi
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Excellent tutorial sir.. I am following all your videos. Thank you very much.

mohandurai
welcome to shbcf.ru