What If The Koopalings Were In Mario Bros Wonder?!

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I like the koopalings even when their presence in Mario games gets repetitive. These are some great ideas. However, if Roy were to use his bill blaster cannon in a boss fight, then I think he should be the boss of Petal Isles. Or more specifically, the last line of defense before taking on Castle Bowser because it wasn’t until those last couple of levels when all the bullet bills had appeared to establish their gimmicks.

HRR-
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I honestly never got bored of the Koopalings. I think they have been some great boss fights and their previous mechanics combined with the Wonder Flower could have lead to some incredible boss fights

justsomegamingfan
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As a huge Koopalings fan, I really enjoyed what you come up with if they were in Super Mario Bros. WONDER. It certainly captures their traits and their personality.

JuanHernandez-sipp
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The Koopalings would've made the bosses a lot better and not just Bowser JR in there

kyledeamdkjr
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Really happy to see a fellow Koopaling fan!
Bosses really were the low light of Mario Wonder. I guess they took the critique "Koopalings are repetetive" too strong, and removed them completely.
Even tho they could've been mega cool if they all got new powers in this game, and utilize Wonder's many transformations like in your concept here!

YanntastischGER
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While we're at it, why not also give Kamek a proper boss fight too? Imagine him channeling the power of the Wonder Flowers in his wand and sending tons of different Wonder Effects to hinder you...

Goomba
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Ludwig should have came in just before Bowser. Making his music very important to the fight. I would have thought that would have been cool

jacktaylor
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The wonder flower gave bosses so much potential in this game.

wifi
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"The koopaling battles are too repetitive!"
"Alright, we'll get rid of them"
"Woo- wait, who's their replacement?"
"Replacement? That wasn't part of the deal"

smnio
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People: We do not want Koopalings!
Devs: Wish granted.
Mario Wonder: *only has Bowser Jr., WHATEVER THAT DUMB EASY ROBOT BOWSER BOSS IN THE AIRSHIPS, and Bowser. Not even Kamek had a chance to shine.*
People: No, this is not what we meant! We wanted original bosses, not just Jr. and Bowser, and that easy robot Bowser in the airship!

tonalspace
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I love the Koopalings. Their problem was always that they never had their full potential explored with their bosses. I feel like Wonder could've brought it out finally.

axolofa
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I actually think these ideas are really cool! I like idea of having to chase after some of Koopalings or having to go through maze while dodging them and I'm actually kinda suprised that the boss fights in Super Mario Bros Wonder weren't as fleshed out as the most of the other Wonder effects sections that are in rest of the game

N.Paradise
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It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”

yoshiponyoschannel
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I think all your ideas were amazing, maybe the devs will see this video and take more time with the bosses, I think it would have been so cool if we got a boss dedicated to that weird dark cosmic energy, the stuff where that mario clone appears during like 2 wonder events in the game, I just feel like it hasn't been used in the game that much

moxxiegaming
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I've always loved the kooplings, no matter what! They would've been PERFECT in this game with all the wonder possibilities! Even if there were only 4 palaces still, they could have two kooplings each, and then Ludwig would be in the final Bowser area!

Bloody_FOXY
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They definitely felt like they were meant to be in. But sadly, they warned like they would have had crazy things.
Like I really wanted them in really badly

justinthewarrior
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I had this exact same idea
Here is what I had.


World 1 you fight Morton First. With the size manipulation as his wonder gimmick. World 2 you fight Larry Koopa, with the platform gimmick. World 3, Roy Koopa is fought, and he fights you in an arena, where his duel has you tackling him with different character transformations.
World 4 is Wendy. (The water arena fits her perfectly.) World 5 you fight Iggy Koopa. He uses Wonder transformations that makes his battle more of an escape type thing. You have to avoid his attacks until you can damage him. World 6 is Ludwig. (Ludwig uses the cloning, and making everything dark as his gimmick. Added with multiple projectiles and his ability to levitate or flutter jump, would make him a major threat. World Bowser would have Lemmy as the final Koopaling. As the koopaling who is a circus fan, he goes ahead and has exclusive wonder effects that make him have an effect on his movement. (so jet, spring, and invisible) He would also be fought right before you fight Bowser's Level. It would be as if he is the last line of defense from you stopping Bowser.

You would also fight the Bowser castle itself in a style similar to Newers final boss fight. Defeating castle Bowser would leave it open for you to tackle the final world. Now for Kamek... his 3 Airship appearances would now be turned into Boss fights. You'd fight Kamek himself in the airship right before you do the whole Bowser button section. Defeating him would leave it open for you to destroy it. So you have to defeat Kamek before you destroy the airship.
Bowser Junior would be the tower boss in the main 6 worlds. Getting stronger and maybe even using wonder effects of his own. In the special world, you'd get a special Bowser Junior Boss fight where he uses all wonder effects and power-ups to try and stop you. leading to a secret final battle.

goldenyoshistar
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Like Jr, the Koopalings are TOO repetitive. Why didn’t they re-establish original bosses?

mamcmu-X
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Love the idea of having the foreground/background mechanic in one of the bosses, honestly they should've made an entire world themed around that.

Zolomight
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