Designing Wonder Versions of All The Koopalings

preview_player
Показать описание
It was really such a shame that the bosses for Wonder felt like an afterthought
So hopefully I managed to capture the whole vibe and energy of Mario Wonder in these designs
Also, this is my first time making a long video like this
So the mic quality and pacing isn't the best :[
But at least it was fun to do

Music used in this video

#mario #mariowonder #koopalings
Рекомендации по теме
Комментарии
Автор

Ludwig’s design just works.

Between the “move to the music” parts strung throughout the game and the “composing koopa symphonies” nod to Super Mario World, it just makes too much sense to not include.

He could’ve been the penultimate boss of the last 4 stages before facing Bowser. Could’ve also added a Mario World Easter egg of him playing the Mario World motif if you go through the levels as Yoshi.

One of those “What could have been” moments sadly…

supersonicmario
Автор

These ideas are really good. The only one I would change is Larry's to have a spring to replace his feet(since his whole gimmick is Jumping around).

Mymy_
Автор

This was the one time where they honestly could’ve done something really special with the Koopalings but decided not to…

cosmicspacething
Автор

One way I see the Koopalings based on some things I've seen:

Larry: lacks physical talent, thus specializing more so with Stealth tactics.
Wendy: mix of fashion and... constraint, via the rings and distance accessory based assaults.
Lemmy: Whereas Larry avoids the spotlight, Lemmy thrives in it, going for utter chaos with his creations, chaos and fun.
Roy: Destruction at a distance, as an artillery expert.
Morton: Destruction through melee and force, though the force can have various effects(flames, shockwaves, etc).
Iggy: Mad scientist like constructs and pets, so specializing in creation in a mad way.
Ludwing: Magic and music.
Bowser Jr.: artifacts and tech.

In a way, you could pair them up as opposites in a way: Larry/Lemmy, Wendy/Morton, Roy/Iggy, Ludwing/Jr.

What do you think? With that.... since there's six royal seeds, what if this was done? First fight was Boom Boom/Pom Pom, the koopalings in opposing pairs thereafter, with the sixth fight instead being Wonder Kamek, which could specialize in a combination of his own assaults, and creating wonder upgraded gauntlets of known minions. ....Oh! Even better. Having him make levels where he brings in certain other bosses to wonderfy, but they'd be beat instantly if you escape enough of their assault to hit a fighting back Wonder Kamek, whom is maintaining their Wonder State? Like, King Bob-Omb, King Boo(actual, not the fake one often seen), Blue-Shell Koopa(from the movie), Goomboss, maybe lesser wonder mini-challenges against individuals like the Private Goomp trio, or the group of Captain Goomba and his friends, as miniature wonder levels to go through as they do their own thing to the environment of the level.

joshuana
Автор

I think it would be an interesting gimmick if Roy was the actual arena for his boss fight. While you cant hurt each other, he will thow Morton around like a wrecking ball and attempt to crush you

LuxyHugs
Автор

“Since for his bossfight, he’ll actually be playing the piano”

*Rush E appears on screen*

loafofgodlybread
Автор

For some reason I have this incredibly vivid image of Larry being the second to last boss before Bowser, tired of being the most neglected child. So he goes full Super Saiyan on Mario, shooting lasers from his hands and instant transmissioning everywhere.
I have never watched Dragon Ball by the way.

Also nice job on the longer video, you actually know how to edit well and speak clearly. *comically large tear falls from my face*

thatchillasian
Автор

With iggy, I see his neck growing like a snake curving in the air trying to hit you and when his neck goes too long he stops and you can pull his hair (like the mummie enemies) and his neck would spring back, the wonder effect ends and he would fall over, allowing you to hit him. When he gets back up the wonder effect happens again.

minedone
Автор

Wasn't expecting this to be a video, but it was fun keeping tabs on these great redesigns via the Community Tab! Weird how I kind of miss the Koopalings after seeing Wonder's lame Jr fights.

Danominator
Автор

I absolutely adore Iggy overclocking the loooong boi Wonder Effect.
And turning Lemmy into a merge with the ball.

runningoncylinders
Автор

The one fight that should have been in the game, aside from the Koopalings, was Petey Pirahna. Bowser literally uses Pirahna Plants to seal off levels, why couldn’t they add Petey in as a boss, remixed by Wonder

egbertmilton
Автор

The Koopalings are probably the most underrated bosses in the franchise. I get it, they’re overused, but their designs are very nice and they have very cool techniques for every boss. Also imagine how badass they would’ve been in this game

Kirby_Tankson_
Автор

Honestly I can imagine a fight against Bowser Jr, and Kamek, where Kamek makes a new wonder effect every time you land a hit

cosmicspacething
Автор

Kamek would of had so many possible cool fights but off course Nintendo decided kamek is not going to have a fight at all even if kakak wasnt in wonder the game would be the exact same

Opalkitsune.
Автор

Overall I think these some pretty cool ideas! I really enjoy how the colors and boss fight ideas make them stand out a whole lot more than just, Koopaling #1, Koopaling #2, ect.

But now with Bowser jr gone, I WONDER where he would go. Probably assisting his dad in the final battle or something.

bowsermans
Автор

3:57 I actually never even noticed that bowser Jr's mask turned into an actual mouth with the wonder effect. I kinda wish they did something with that

squiddler
Автор

I was actually thinking of custom bosses based around the deadly sins. The story is that bowser steals the master wonder flower but as a result, 7 demonic entities spawn from the flower and possess bowser, causing you to have to fight all of them before defeating bowser. Each boss has their own moves and quirks and sometimes they will appear in wonder flower effects to sabotage you like taking away your jump or turning huge and eating the stage. At the end of each palace and airship, you will fight one of these custom bosses. Defeating them will grant you a grand wonder seed which can be used to exorcise bowser. Once all 7fiends have been defeated, bowser will show his face and you fight him

jaykay
Автор

2 things, firstly: Cool video with great ideas, thanks for making it.

Secondly: Seeing as how each of the Koopaling wonder forms are based on the color scheme of the royal seed from the world they come from, maybe it could be that they are getting these wonder forms by using the royal seeds themselves? The prince does point out the idea that they can be mis-used, so maybe this could be an example of it? Just a thought.

jackjones
Автор

These are some pretty dope ideas, especially Lemmy’s fight and I really like that their colors also reflect the Wonder seeds. Only thing is I’d move one of the Koopalings to a level in Castle Bowser instead of Roy and Morton sharing a boss fight. Overall really cool concepts tho and I hope you upload that second part.

roseydog
Автор

i love all of the koopaling designs, i find it funny that since the ball mouth of lemmy is behind them, i think you know what that means (not fish), they take the term 'eat ass' and UNO REVERSE it

as for ludwig, that singing hair mouth thing is just a flex, but enjoy trying to breath when it's shut!

ukulelepichu
join shbcf.ru