Revisiting my tileset workflow for Aseprite's new 1.3 release

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Hey pals!

Can you believe it's been 2 years since this feature went into beta!? I've made a couple of videos on the system since that time but I thought I'd revisit for those of you just getting access to it now.

Enjoy!

Chapters:
0:00 - Intro
1:31 - Preparing a concept
3:13 - Introducing the tilemap system
6:14 - Geometry setup
11:31 - Concave geometry
12:57 - Setting up a level preview area
16:03 - Laying down colours
18:52 - Detailing the base tileset
22:32 - Eliminating repetition
25:10 - Updating the preview & beyond
26:55 - Insignia Update
27:30 - Outro

----

Later, pals!
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I found myself working in a gold mine, far behind the polar circle in Russia.
And that's a time when I've started to binge watch Adam's videos whenever I have some free time. Thank you, pal. Please continue!

alexandersurop
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i found your channel yesterday and got aseprite and the timing of this video couldn't be more perfect for me, its exactly what i need, thanks

kaitlynethylia
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Seriously, you are one of the handful of people who explain things in a way I find myself connecting with. While my future tiling is not for this perspective, just the use of the program itself had been made infinitely easier by watching your work and explanations.

Hiireo
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This was amazing, I would love a tileset video on top down perspective :)

AoA_GameDev
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I've had this on my watch later for 2 months, and after finally watching it. I have no regrets!!! I'll put everything to practice and make my own. Thanks a lot!

Kalengo_Gaming
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Yay! I've been using ur tileset workflow for a long time, excited to see how you revisit it :)

nanni
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Amazing video! Appreciate you showing your personal workflow, and not just "Wow, Aseprite 1.3 now have tilemap system, you can draw little squares and they will update automatically!"

mentalsmoge
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I am highly thankful to you big brother. New in game dev and programming.


When I started I literally had no idea how to do pixel art for games and how to manage asset size until and unles I saw your Canvas size video. Thank you for telling me basics.

Volt-Eye.
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Stumbling upon your videos is what made me wanna get into pixel-art(I've always liked it tho) and I'm so happy you're so close to releasing your big project! I'm so thankfull for your videos <3

Gazpachete
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Wow this is so helpful I always struggle with making tileset, this is help me a lot thank you!!

Chezt
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Your tutorials are insanely helpful. Thank you so much for all the help with this, i've picked up so many techniques from your tips it's unreal!

bromanguy
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Snowverhang haha! That was good Adam! Excellent workflow example. I have struggled to make my own tilesets due to the lack of repeating tiles and not really being able to get good visual feedback. This will really help with those issues. Thanks for all you do.

lyghtkruz
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Such a great guy who shares his workflow. If you are in the industry you may as well know the workflow is everything. Big kudos and very well appreciated man. Keep it up.

barknevgin
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awesome video! I really respect how you just start with a weird red colored cube and change it to a buetifull tileset!

Mrflordor
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my god your pixel art is jaw droppingly beautiful.. cant wait for your game release

patrickhastings
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Your videos have been so helpful. Thanks for posting.

Mtotheissle
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Congrats on Insignia's progress so far!

NeverduskX
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I really appreciate your videos!
Youtube gamedev is filled with surface level tutorials that show you how to get something working in a sample scene but never go beyond that with information that would help with using it in a real game.
These workflow videos on "How I use x feature in a real game" are very high quality and rare. Getting "something" working is the easy part. Making it "complete" is the hard part. That's why people say "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time"

danielhaughton
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I can't thanks enough for this explanation, not only how to use aseprite, but also your work process. I've made my tileset and for the first time i'm super happy with it. Can i send it to you if you want to take a look. Again thanks!

manuelmanriquez
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I know you were annoyed by the tilemap in Godot - in the new 4.2 release they have the sprite flipping and rotation, including when you have grouped tiles

madameknees