The 5 MOST COMMON Beginner TFT Mistakes - Part 1 | Teamfight Tactics Guide

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00:00 Intro
01:02 #1: Rolling on stage 2 (and 1)
02:07 #2: Leveling for no reason
04:24 #3: Chasing random 3-stars
06:40 #4: Locking the shop too often
08:24 #5: Rolling to exact thresholds
09:15 Outro 🤩🥳🙈😳🤗

Intro Song/Footage - Fight for the Golden Spatula Set 11 Login Screen
Outro Song - Teamfight Tactics: Inkborn Fables Intro Music

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Tip Clarifications:
#1: The point here isn't to "never spend any gold on stage 2." You obviously still need to buy units, but spending gold on rolls is extremely low-value because you don't have much direction yet. Let your free shops give you direction on what to play.

#2: For some comps (including Senna reroll!), level 7 is not very impactful, but level 8 is. The question there is whether you're strong enough to make it to level 8 safely, since it is pretty expensive.

#3: The specific wording of "CHASING" 3-stars is important here. If you happen to see many copies of Kindred for example as you are still searching for Yone 3, there's nothing wrong with holding them just in case you continue to get lucky (provided you have enough gold to do so). However, if you already have Yone 3, there is no reason to continue dumping gold to find Kindred 3, since Yone is significantly more powerful in the comp, and reaching those higher levels will yield greater board strength.

#5: I only talk about rolling to/above 50 here, but the concept still applies if you choose to roll to lower thresholds such as 30 or 40, especially since you won't make back a full threshold without a streak bonus (e.g. 40 gold + 5 passive gold + 4 interest + 0 streak = 49 gold).

General Clarifications:
1) All boards shown are just meant to be examples. They are by no means meant to show optimal positioning or items (although I did my best wrt items). Don't try to greed for the exact items I show, since there are lots of other options that will still work just fine.

2) The examples were written during patch 14.7, which had a very different meta than 14.8. I can't make any guarantees that the specific boards will remain particularly powerful (although the relative power differences of the options I discussed should still be similar).

3) I'm sorry about the inconsistent audio. I had a bit of a stuffy nose during one of my recording sessions and it was a lot more obvious than I thought it would be LOL

fyzzl
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Very clear info, straight to the point and also very informative. Subbed.

AcousticMedleyX
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hey, im a challanger player and after watching the video i must say this is very informative for a person that is in diamond. Great video

MantasDabs
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Great Video Man super easy to understand

alchemy
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Very well made video so kudos on that, I'm sure these tips will help a lot of people! I think I'd disagree with the last point depending on what you're rolling for. If the unit you're rolling for would be a big spike, then it's going to be worth buying it even if you lose out on some interest gold (especially if you're rolling down just to 50), so you might as well roll down to 50 rather than 54. If it's just a trait-bot or something really unimportant then I'd agree you don't need to roll all the way down to your threshold, but then at that point you have to ask why you're rolling at all lol.

shadenym
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as a complete tft noob (i usually place 5-8, and have only played like 10 games) i think #2 is the most helpful since from lvl 3-4 i would usually level up even if i didnt even have 4 units, just because i only needed 4 exp to make it to lvl 4

froggybean
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#3 chasing random 3 star units
#5 rolling to the exact threshold

alexandergonzalez
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Those were some decent tips but some more you could of added, been playing double up with friends that just either are super new or just not really good and i see them do a lot of small mistakes that probably a lot of beginners do, some of them u talked about in this video like rolling early / chasing unnecessary 3stars.

Some others ive seen is chasing BIS only, they usually look at some tierlist or guide and see their bis and go for only that, getting bis every game is just not realistic especially if ur not on a losing streak, slamming items that might not be best but still good will often save a lot of hp and even help you get winning streaks easier, ive seen a lot of ppl either be super low or lose their streak just because they had 6 components laying around trying to chase bis.

Dont level/roll right before creep rounds, you just lose eco for no reason unless youre really forced to spend to stay in the game.

Try to balance combat and eco augments, usually having 3 combat or 3 eco augments isnt ideal, not always something you can do since you might just be super unlucky but if ur first 2 traits were eco augments, you should probably try to get a combat augment next.

Do just a very little bit of scouting, you really dont have to analyse every single board and but you should always check a couple things, if ur playing duelist and see 3 other people that have either tristana or volibear, maybe try a different comp. Sometime ur stuck in ur comp due to ur augments, like extended duel, if ur getting contested either wait with ur rolling until the others are dead and if that wont happen you can just level and try to play a different carry like irelia instead of staying 7 and rolling all game.
Scouting on augment rounds is also very important, if you get any hero augment like Midnight Siphon scout if anyone else got that augment, otherwise if 2 people just take the augment without scouting each other both will end up contesting each other.

Dont choose your comp before the game starts, there has been so many games where my duo just said im going comp x, and tried to force it no matter what. That is not how you play the game, you might win some games where you end up just hitting or maybe ur playing a strong meta comp and no one is contesting but play what you hit, not what you decided before the game.

joey-desu
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narwhalz