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Math for Game Programmers: Implicit Function Raytracing

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Teaser video from my talk at GDC 2016 about sphere tracing and implicit functions.
Don't worry, I'm not really this weird in real life (*stares directly at camera*,) it was really late that night and it was so accidentally artsy I couldn't resist. ; )
Don't worry, I'm not really this weird in real life (*stares directly at camera*,) it was really late that night and it was so accidentally artsy I couldn't resist. ; )
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