Math for Game Programmers: Implicit Function Raytracing

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Teaser video from my talk at GDC 2016 about sphere tracing and implicit functions.

Don't worry, I'm not really this weird in real life (*stares directly at camera*,) it was really late that night and it was so accidentally artsy I couldn't resist. ; )

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Will there be a video (or at least slides and links to the webdemos) for those of us who can't attend? Looks great!

FunctorialFun
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