Helldivers 2 – Everything You Need To Know About the New Exo-49 Emancipator Mech

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Tested out the Exo-49 Emancipator Exosuit agaisnt both terminid, and automaton factions. Is it any good? Is it better than the Exo-45 Patriot Exosuit? Lets find out

Enjoy!

Timestamps:
0:00 Intro
0:21 Price and Level Requirement
0:40 Only One Exosuit Per Run
0:50 How much damage does it do?
2:18 Is it good or not?
3:55 What about Automatons?
6:00 Overall Opinion

#helldivers #helldivers2 #helldiver
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Super Earth is tightening their budgets and buying autocannon shells from Temu to load into our mechs.

yetson
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Exo suits should come with a rover drone that makes "minimal" repairs and slowly reloads some ammo to promote longer uses and reward the player for keeping it alive.

jpnmasochist
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With the restrictions on:
- Call In Limits
- No Reloads
- Inability to dodge damage

This weapon should be 'overpowered' in the short term. The restrictions ensure this will *never* carry a mission, it will simply be a short term buff.

Increase durable damage to match the stationary turrets. Let it wreck the place for it's short life.

Digimaul
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The fact that you can't run both mechs as Stratagems (except now during the weapon experimentation) is another drawback. Being able to bring both mechs to help with the long cooldown would be fun.

darkkrow
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"Helldivers, we have heard your complaints about the new Emancipator Exo feeling "underwhelming". To fix this, we have nerfed the autocannon sentry so the two stratagems feel on par with one another. The damage has been reduced by 75%, there are now only 16 shots, and the turret no longer rotates. Now the Exo suit outclasses the sentry by having nearly 10 times the ammo capacity and the ability to swivel, with the same cooldown time for balancing. Happy Diving!"

shizumeru_
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That durable damage feels like a bug being at 60

stormcrow
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remember HD1 when mech used to slap ass and you could bring 4 each game

icata
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Why tf would they nerf the durable damage like that. Congratulations hd2 balance team you killed the fun once again.

miniruckus
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They clearly forgot a 2 in front of the 60 on the durable damage, because there is no way they would make a limited use, long cooldown stratagem over *4 times* weaker than the autocannon you just carry on your shoulder and can resupply off of ammo boxes on the ground, right? *right?*

Wangpice
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I really like this game, especially at launch, but it's sad to see the balance team go against the players so frequently.

adlindorsal
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It feels so fucking underwhelming, I was hoping it can steam roll chargers and bile titans but NOPE. The first one is actually better which is fucking sad.

miirico
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Cant believe they made a mecha with a 10 minute cooldown and 2 uses purely for the purpose of *checks notes* shooting hunters slightly better than a primary. Oh and you also cant use stratagems while being in it.
At this point i refuse to believe anyone in the balance team plays the fucking game.

heibk-
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They want us to use strategems for armored targets, yet release a startegem that is made for mobs...

tvanza
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Given that it has only 2 uses with a huge cooldown, it HAS to do better than the orbital laser. The orbital laser has 3 uses and can wipe out the battlefield, feeling like an actually powerful strategem. If the mech has less uses and is weaker, the only reason to use it will only be if you like how it looks and feels. Nothing to do with strategic situations, as the name strategem would suggest.

jvalfin
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That's a purely uncompetitive, arcade PVE game. We don't need balancing teams sweating it out ffs. Make things strong nobody cares, finetune it along the way if painfully necessary. Why are they so concerned about things being a little to strong to the point of making things kinda shit? Who are we fucking competing against? What's the fucking prizepot that im missing, so I can get my fucking hands on it too?

MrVindictus
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I wanna know the train of thought behind this thing. It’s a massive, hulking piece of metal with big guns, but it only does 20% damage to armored units? How come the HANDHELD autocannon is better at killing armored enemies?

KsnypsAdventures
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The blatant lie that the devs tune anything properly as we're watching this video did actually give me a chuckle.

Link
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They really should remove the 10 minute cooldown completely. If someone wants to use both mechs early and not have them later, they should be able to. It's pretty sad also that the auto cannon on the ship that drops off the mech is far more powerful than the ones on the mech itself. Hopefully they buff it one day. I'm not even playing right now until they fix the patrol spawns.

xxfrostxx
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im convinced someone is trying to short arrhowhead studios stock at this point

nicholasleon
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You can't bring both? Now im extra disappointed. I really wanted to so the 10 minute cooldown wasn't so punishing..

Popsickle