Modern Sonic Adventure 2 is Mind Blowing! (SHC 2022)

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This video showcases Modern Sonic Adventure 2: The Speed Trial Update. The update for the Sonic Hacking Contest 2022 includes A TON of new features. Sonic, Shadow and Amy has new textures, animations and much more to fit the Modern style! Stages have been Revamped as well. The Prison Break was even added to Sonic's Metal Harbor!!!

Menu - 00:00
City Escape - 00:23
Radical Highway - 02:59
Metal Harbor (Sonic) - 05:43
Metal Harbor (Shadow) - 08:16
Green Forest - 10:43
White Jungle - 13:17
Pyramid Cave - 16:33
Sky Rail - 20:46
Crazy Gadget - 23:04
Final Rush - 26:27
Final Chase - 30:07
Rainbow Road (Sonic) - 33:02
Rainbow Road (Amy) - 34:48
Kart Racing - 35:57
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Modern Sonic Adventure 2 by "DEXTERITY", "Revenir", "Hoppy" and more!
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There were 5 moments in this mod that made my jaw drop and go holy sh*t. lol
1) Metal Harbor's entire first section. I LOVE you start in the Jail cell and escape. Also there's water running!?
2) White Jungle, the ending completely caught me off guard. Such a cool add on, using the trees around the goal ring.
3) Sky Rail - What, we have a controllable rocket now!?
4) Rainbow Road is pretty sick.
5) City Escape changing from Day to Sunset is awesome as well.

Great job to everyone involved making the mod! :) I thought the physics matched the changed stages much better this time around as well. Only odd thing is some of the later stages certain audio clips cut out. I tried rebooting the game, still didn't help.

sonicovertime
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Don't know if anybody noticed, but I loved how the sky in city escape transitions from a bright blue to a sunset sorta look the closer you got to the end of the level, explains why it was nighttime when Sonic fought Bigfoot.

CuriousSpaghetti
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Absolutely insane. Really goes to show how the adventure formula still holds up and has tons of potential. Sonic team should have kept iterating on it instead of abandoning it

wwasdwtfcantmove
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I will never not love shadows run animations, that smooth skate at high speeds is one of my favorite parts of his character and you guys nailed it in this.

nicholasharlan
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So far I've only seen City Escape, but personally I think my biggest issue with this is the speed. The levels were designed with Sonic's original speed in mind, so without making the size of the level bigger (or Sonic smaller) to compensate, it looks like the momentum causes certain parts to not flow as well (extremely overshooting item bubbles, overshooting one spot that he's obviously stopped by an invisible wall, overshooting ring trails meant for light dash, the Gold GUN Beetle disappearing due to Sonic flinging so high he didn't have a chance to really attack, etc), on top of the fact that when Sonic gets launched pretty high you notice a lot more of the level design people aren't meant to notice because it breaks the illusion with missing walls and other scenery because, in the original, you wouldn't be seeing things from those angles most of the time in normal circumstances.

Everything else seems amazing, between new routes, graphics upgrades, and new sound effects. But either the level needs to be altered to accommodate the new speed, or Sonic's speed needs to be reverted back to what it was in the original game.

LordLemmysLabs
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6:07 Truly poetic words coming from Big.

joshth
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I think my favorite part of this mod, is the fact that it's clear they massively enhanced the moveset, distance and speed characters could move and jump... however; rather then leave the levels the same, and thereby have a system that breaks the old level design; old levels are reinterpreted in a way that rewards you for using the new enhanced moveset; such as adding alternate paths you can only take using this function. It's a really nice touch.

I also really like that Shadow uses his victory theme from Shadow the Hedgehog instead of the normal victory jingle. It fits his character far more.

Kohchu
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I love how much more panicked the GUN officers sound in City Escape! Adds some real emotion to the scene. And I love how Sonic actually "responded" to them in the beginning!

LeonardoCollywell
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Outside of the sound mixing (which I’m sure just has yet to be refined) this is in fact extremely mind-blowing, clear maximum effort in all areas

setherfluous
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The ost building up into the full metal harbor ost is sick. Good stuff.

gintoki
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I absolutely love what they did to metal harbor, freaking insane how much that level has been expanded.

Re-Equalizer
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It's a mixed bag to me. Probably my least favorite aspect is the sound design. Random stock sound effects, Generations UI sounds and Jason Griffith voice lines, it all feels plucked at random. I think the one thing I really like is the updated animations, those look pretty cool. Everything else though I'm iffy about.

GANONdork
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The adventure formula had longer (no pun intended) legs than the Boost formula. The devs have more control over the player’s speed and can create more engaging ways of gaining speed through momentum than “Press X to instantly hit max speed”

LateNightHalo
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I don't know if this was intentional but the beginning of vanilla Metal Harbor syncing up to the beginning of the vanilla Metal Harbor music at 6:44 was amazing

sehtuk
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36:00 Sonic driving the legendary BMW M3 GTR from Need For Speed Most Wanted? Incredible, one of my dreams finally come true. Honestly I have not seen much of this mod but I really liked it a lot, except for one thing and that is that they have put the voice of Jason Griffith to Sonic in this mod. Don't get me wrong, I have nothing against his voice, but I prefer to play Sonic Adventure 2 with Ryan Drummond's voice, although I also prefer to play Shadow with Jason Griffith's voice. I just hope they also add an option to change character voices.

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One thing that I really really REALLY loved from this mod was the fact that there was the remix of Stage Select by Husky by the geek. I heard that remix a few years ago and it’s always been stuck in my head. Now that I’ve heard it again in this mod made it so much more complete!

Oh, and I know that it’s already been said but I freaking love how Metal Harbor and Pyramid Cave started out of Sonic’s jail cell and outside the cave respectively. It feels more like a playable cutscene than anything.

Speaking of which, I loved the remix songs of these stages! Especially Metal Habor and Pyramid Cave. Those remixes were ones that I scrolled by years ago through YouTube and it’s great that you made great use of them again.

uzer
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1:12 that is absolute authenticity right there

Aelethil
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Sonic Adventure 2 will always truly be one of the most playable and consumable games in the Sonic Franchise in my opinion

dereturns
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I really appreciate the little changes you’ve made to keep the flow state going. The drop, increased influence off the rocket, and map changes really let you break the levels further than the original. Well done

LeUberTroll
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After all these years SA2 is still fantastic. And this just enhances it.

BeachpennyProductions