We’ve Got Your Back: Engineering Optimization Ease | Unreal Fest Europe 2019 | Unreal Engine

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Whether you’re expanding to additional hardware or just trying to hit framerate, optimization is an integral part of development. In this Unreal Fest Europe 2019 talk, Intel's Kelly D Gawne covers the features and optimizations Epic and Intel have collaborated on to make the inevitable easy. CPU, GPU, development or gameplay, scalability should be simple. Join us as we explore what we’ve learned, how you can use it, and where we’re going next.

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ISPC looks awesome, can't wait to try it out!

daveyhu
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Well, Unity DOTS + Burst Compiler is looking simpler and gives great performance boost. But you will have to use Data Oriented Design instead of OOP. Payment seems to be less expansive looking on this.

dadlord