What's The Best Warden Strategy?

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The Warden, Deep Dark and Ancient Cities add a brand new challenge to Minecraft; stealth! But what's the best strategy to outsmart the Deep Dark and the Warden? Let's look at some essential tactics you'll need in Ancient Cities!

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"Use spectral arrows when fighting the Warden."

The entire Bedrock community - Cries

swagawsome
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What I did in my Hardcore world when looting an ancient city is to loot the chest and run as fast await as you can until he spawn. When he spawn, just sneak away slowly, and listen for when he despawns, then when he do. Just loot the next chest. I did that, and ended up spawning him 7 times, but he didn’t even attack me at all

Radar_
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I was really hoping they would make an ancient city locator map like the Woodland mansion and ocean monument maps you can get from cartographer.
If the cartographer knows of and where the ocean monument is, I see no reason why he wouldn't know where the ancient city is.

captaincookie
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A few things have changed as of now (1.19.3), thought it'd be helpful to drop that info here:
- The breaking wool tactic to distract sensors doesn't work anymore, because a dropping wool block doesn't trigger vibrations
- The "strikes" for shrieker triggers don't reset after death
Another important thing, the shrieker triggers are global so if you trigger a shrieker twice and your friend triggers it twice, a warden will spawn (it's not an independent count per player)
Edit to above: not 100% sure on a global "radius" or anything, but if you're in range of the shriek when anyone triggers it (you can tell bc you'll get darkness) you get a strike added

gravitationalredshift
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Me and my friends started a new Minecraft world where we spawned relatively close to a mountain. We went on a mining expedition (we didn't even have iron armor) and we just fell into the deep dark. I agree with the comment of the deep dark spawning near mountainous regions.

coolgamer
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TACTIC: when looting chests, surround yourself in wool so that the opening and closing sound doesn't set off the sensors and shriekers. (do it as if you are looting a bastion and trying not to die to the brutes. box yourself like a fish)

SizzyMon
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I'm always incredibly excited for a new SimplySarc upload. Something about the creative ideas in each video, insanely high quality, clever use of minecraft objects as diagrams and charts, as well his soothing voice, makes his videos so entertaining. Gonna go grab my popcorn and have a great next 12 minutes <3

pranavdoddi
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I absolutely love the Deep Dark as a concept, seeing as it still fits into minecraft's "just break the dungeon walls down" approach while naturally keeping you from just rushing through and ignoring the traps willy-nilly. I do wish there was a biiit more loot, maybe some more uses for Echo shards and sculk items as a whole (crafting Enderpearls maybe?), but I'll definitely try to make a base in or near one, maybe a research station of some kind. Keep up the good work with videos, my guy!

MeloniestNeon
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THANK YOU for saying that the Warden is a punishment. Too many people I see toting him as a boss mob and then complaining he drops no good rewards like the others, as well as how hard it is to cheese him.

He is not a boss. He is your failure for sneaking around the ancient cities.

benvictim
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A cool thing I figured out is that me and my buddy raided a city and you can actually synchronize and remove 2 sculk shriekers at once if you have good communication and timing. If there are 2 shriekers and way too many sculk sensors, each one of you pick a shrieker and a tool that breaks at the same speed and have a countdown and break them at the same time. We actually found this really fun and rewarding and tense.

TheBeakedRook
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I was under the impression that if you placed a wool block on top of a skulk block it would trigger a sensor. This would make blocking or the distraction trick much more difficult if not impossible with the city basically covered in skulk.

mitch
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Oh, you'll know the warden inside out once you confront him. Jokes aside, they should make azalea trees above deep dark cities as well to deceptively lure players in.

bolognaplays
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Simply Sarc's style is simply so fun and cool to watch.

gonnsolo
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The best strategy really us to just run while he is doing his animation and then when you hear it end, crouch and continue moving away. He can only smell you if you're within 20 blocks of him. Then, he will dig back down in about a minute.

KainCarthyst
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The thing about the warden is that despite being blind, he's pretty omnipotent. If you have 200 snow golems and 1 player throwing snowballs at him, he will prioritize the player over the snow golems.

The Sonic Shriek looks like a projectile attack, but it isn't. If something is in-between the warden and its target, then its fine, even though it should be just as dead as the target. Given that the sonic blast also never misses (for a blind mob, he's quite the sharpshooter), it's less like a projectile attack and more like a /kill command the warden gets to use.

Not that I'm complaining, I have been asking for more difficulty in this game. It's just design-wise, there are some logic holes.

Paint_The_Future
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Sculk Shriekers can also spawn inside Sculk patches. Those are nasty, as you could think you're good, but then it goes off and you don't even know where the thing is so you can remove it.

Very dangerous little thing.

Emboarbof
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Honestly they should make a muffling potion or make leather equipment reduce the radius of sensor detection... and maybe metal and gem biased stuff increase it to further emphasize that your not meant to fight there, and to give leather a purpose again.

Solesteam
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A strategy I found to work quite well is just grabbing a speed 2 poition and running around breaking shriekers as fast as possible. Sure I spawn a couple wardens but the speed 2 makes me so quick that I have no struggle with escaping him.

ZÏ̇̃
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one of my tips is that if you find a large group of shreikers and sensors and are willing to waste a trigger to save time, just place 1 tnt on a sensor and sneak away. it will destroy all of them with a single alert.

masmackattack
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Hiding skulk sensers inside skulk blocks is honestly kinda dirty. Ideally, triggering a senser should absolutely be the result of the player screwing up. But, with that particular attribute, you can awaken a warden through no fault of your own.

purplehaze