Dark Souls 2 Was WORSE Than You Remember

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Dark Souls 2 Was WORSE Than You Remember

Dark Souls 2 retrospective and review analysis in 2023. This will be a deep and detailed dive into Dark Souls 2, and Dark Souls 2 Scholar of the First Sin. Ill be talking about why DS2 doesnt get as much love in FROMSOFTWAREs lineup and especially compared to Dark Souls and Dark Souls 3. Dark Souls 2s gameplay and all bosses analyzed and review.
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The Last Giant and the Giant Lord are the same enemy. The Last Giant breaks his chains when he sees you because he recognizes you from when you fought him the first time... in the memory when you fought him as the Giant Lord.

Chris-ntns
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I'm an actual arachnophobe, and I can confidently say Freja doesn't do anything for me. Ironically enough, the more monstrous you make a spider, or the more you deviate from a real spider in general, the less I'm averse to it.

purplehaze
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The only reason I personally disliked DS2 overall was because they shoved like 15 enemies in one small room every other area. I didn’t mind the 42 bosses, but the areas made me so upset.

Magnus_Effect
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I want to note that there are actually a fair bit of classic 'Illusory Walls' in this game, with the main difference being that you don't roll/attack them but instead open them using the interact button. The pharros lockstone doors are a completely seperate thing.

Cracks
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Interesting fact: if you go into Fume Knight’s arena with any of Velstadt’s armor on, he’ll immediately buff, and the whole fight is his second phase. It’s cool because there’s a lore reason for it, and I’ve never seen a boss be reactive in that way before or since.

hookedonphoenix
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Majula's theme makes me feel like I'm lost in a dream within a dream, a strange sense of nostalgia, tranquil and unearving at the same time. Kinda hard to explain. I love it

raysonmatheus
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The search continues... for a video about DS2 where they actually say "bonfire ascetic" instead of "bonfire aesthetic"

joification
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One of these days i want a bonfire so close to a boss that you can see it mid bossfight. As if to say "we're pretty confident in this boss"

nobodyimportant
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I'm pretty sure more than 3 Gargoyles can spawn in that boss fight. New Gargoyles spawn on a timer so if you don't kill the first ones fast enough I think it can get up to 5-6 Gargoyles at once.

themalaphage
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Just a slight nitpick, Scholar didn’t add the fragrant branches of yore, those were a base-game mechanic

Godwilla
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Ds2 was my entry into souls games. My first boss was that big dude in the area with the big knights and the dragon at the end. I didn’t know you were supposed to pull levers to eliminate the area at the edge of the arena where you can fall to your death. First time I fought him I didn’t know it was a boss fight so when I saw him spawn I was like oh shit and blanked for a second. He came at me while I was still on the little walkway that leads to the center. He lunged. Missed. And fell to his death. That was my first boss experience in my first ever souls game. And it was freaking hilarious. For that reason ds2 will always have a place in my heart.

Jazzamonroe
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i remember when it came out, a friend of mine was still in school and didn't had the money for it, so i got 2 copies and gave him one, we played the shit out of it. I had so much fun with this game, me and my buddy did like 3 runs together through the game. i always get goosebumbs when the music starts in Majula.

IFlairI
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This game took so many risks and made so many interesting changes that were either never tried again or were aped for Elden Ring. Unfortunately, no other From game has ever implemented the kind of NG+ changes that made this game such a treat and surprise to go back through, even changing things up through NG+4 or 5 if I remember right.

PuttyGod
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"dark souls games don't tell you in your face that you're going to die a lot"

DARK SOULS PREPARE TO DIE EDITION

necromax
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After having just finished the game I can say confidently that my main issue is how places like Iron Keep and Shrine of Amana made you not want to even explore because it felt like stopping for anything was gonna result in you getting jumped for it by all the enemies who insist on chasing you to the ends of the earth. Even if it was somewhat difficult to run through it all, that difficulty made you want to just get it over with as opposed to taking your time and risking death again before you even got to the boss of the place.

tricky
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Can we simply agree that Majula's theme is perfection.

Nwaaah
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Man, I've spent so much time invading in the looking glass knight area. Being able to be summoned into another player's boss fight was probably the coolest idea in DS2

BrainBurnStudios
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Theres a lot of cool stuff in ds2. I really like exploring it, and the drip and weapons are probably the best in the series. What i really dislike, is how there are so many enemies everywhere. Man, sometimes like 10 enemies will just swarm you out of nowhere

YeOldeMachina
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29:00 is just a straight up lie. There exactly enough branches to unpetrify every statue in each game cycle. A few of the statues can be skipped while still getting the item behind it too.

whodatiscody
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37 minutes in, you mention the lockstones being how you show illusion walls. Have you seriously played through ds2 and made this video without realizing there are other hidden walls?

kerank
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