PlayStation just killed PC VR

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On paper the Sony PlayStation VR2 has specs that exceed a top of the line PC VR headset.. for half the price.

Purchases made through some store links may provide some compensation to Linus Media Group.

FOLLOW US
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MUSIC CREDIT
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Intro: Laszlo - Supernova

Outro: Approaching Nirvana - Sugar High

CHAPTERS
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0:00 - The PSVR2 is just plain better
1:30 - Our comprable PC
3:25 - The headset
6:58 - Controllers
8:20 - OLED Display
11:07 - Foveated Rendering
13:22 - Inside out Tracking
15:11 - Sound Quality
16:09 - Grand Turismo 7
18:10 - PSVR2 vs. PC
19:30 - Vessi!
20:12 - Outro
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What do you guys think of the PSVR2? Would you try one out? Let us know below!


Purchases made through some store links may provide some compensation to Linus Media Group.

LinusTechTips
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A good thing to remember for people that haven't used VR before, is that what you see on your screen when they're showing VR footage is nothing like what it actually looks like in VR. You miss the depth of the image which is what makes it completely immersive. You really have to try VR to understand it

Craig-lksp
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I work at a company that makes VR games and the biggest issue we have is trying to explain it to corporate types when they've barely played games at all. The biggest compliment is when they play the final product and smile like a kid 😄

zonesproductions
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PSVR2 PC adapter just announced. Hope you can review it once it comes out.

BrianBGeronimo
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I think they've laid some fantastic groundwork. The headset looks great and I've only heard positive things from people who've tried it, especially those OLED displays. It opens VR up to more people and that's great to see. I hope the platform itself takes off though because its good but pretty limited at the moment.

As it stands I don't think what the platform offers is enough to justify getting a ps5 just for PSVR2 unless you think you'd get good use out of the PS5 by itself anyway or already have a PS5.
I already have a VR capable pc and no PS5, so it's a harder sell in my case. Although admittedly I'm still linking a Quest 2 because I don't have the room for base stations and I'm holding out on upgrading until we see how the Quest 3 turns out compared to the Pico4 and Quest Pro. The quest 2 works, but the display is pretty bad by modern headset standards.

Also, part of my reasoning of getting a quest 2 back when it came out was that I get access to both PCVR and portable games. I'm just not a big fan of the closed ecosystem personally. If it got PC compatibility though, suddenly it would become both a PSVR2 and an upgrade for my PCVR headset - I'd pick one up tomorrow and probably look to get a PS5 in the next year or so too.

fishcake
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Software availability is definitely going to make or break this thing. It's gonna need some full-fledged games like Boneworks/Bonelab and Half-Life: Alyx. It can't be all glorified tech demos.

eldibs
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It's crazy how the eye tracking in VR can almost create a realistic DoF in certain circumstances as well. If you're looking at something in the foreground, the slight blurring of the background is just normal for human vision

patricklloyd
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the eye tracking/resolution scaling is a clever way to get a good experience out of performance-limited hardware. Kudos to Sony. Looks like they really hit the mark here.

Now i'm thinking about it just for Gran Turismo.

misterringer
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recently Sony announced that they're working on PC compatability. I think this will help it become way more useful and unleash its full potential.

BradLR
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Linus is the first person I've heard actually complement the Pvr2's price, since he very familiar with the high price of pc headsets.

mattolantern
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I agree with this in many ways. The experience, most of the time, is awesome. Still the game catalogue is extremely limited right now, but that’s something we VR people are pretty used to.

Edit: interesting you didn’t notice Mura at all. I guess it really could be the case that different units have more or less; maybe I just got unlucky.

ThrillSeekerVR
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Linus learning that what he has perceived his whole life as high resolution vision was actually a tiny circle in the middle of his eyes was a giggle. Our brains really do some heavy lifting when it comes to image stitching. Very cool that we have the tech to literally just match the render fidelity to the users focus, such a huge payoff for hardware efficiency to tailor the image to exactly what the user is perceiving.

EricLS
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Hey, LTT. Now that's there's a pc adapter available for psvr2 could we get an update on that experience?

Luckys
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That IR eye tracking is actually incredible. I was getting excited with Linus. Given how much more demanding VR games can be just to match the same fidelity of a mid tier flatscreen game, this will make it possible to boost performance and fidelity without much sacrifices. So it’s literally guaranteeing that games will look much better in VR going forward and a big step forward in VR tech. Love to see it

cameronpavelic
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The PSVR2 looks awesome, I just wish I could also use it on PC but I know that's extremely unlikely given that Sony is almost certainly relying on PSN sales to subsidize the cost of it just like with the console itself

ashtrte
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The thing about the eye tracking is so important because the reality of things is that our eyes aren’t in focus on everything all the time. What PSVR is doing is doing a really good job on focusing on what matters. Our eyes will also move to look at something before our head turns towards that thing. Doing it this way allows the system to put more resources where they matter and allow the system to effectively punch above its weight class.

I have a Quest 2 and use it wirelessly with my PC. I like it well enough, though I don’t really have much experience with VR headsets (I’ve also used a PSVR1 and a Rift S). I really do like no wire and since my PC is on ethernet i can connect my Quest 2 to my PC directly over Wifi. I think i will have a PSVR2 before the end of the year. I just wish there could have been some tool they could use to convert PSVR 1 titles to PSVR 2, though going from the single camera with light balls on sticks to this is probably impossible, so that’s why everything is being remade from scratch.

orangeapples
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they don't even got a bot to unlist every video automatically they're doin it manually 💀💀💀

ayoitsromi
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A note regarding the compression on the Quest 2, you can use one of the programs included with an Oculus app install manually set the bitrate *much* higher than the Oculus app itself lets you, which can make the compression nearly unnoticeable. It really should just be an option in the app officially.

Edit: for anyone wondering, you use Oculus Diagnostic Tool, it's installed along with the Oculus desktop app under I have a 3070 and use the link cable, so these settings get me great results:
- Encode Dynamic Bitrate: Enabled
- Dynamic Bitrate Max: 350
- Encode Bitrate (Mbps): 350
- Dynamic Bitrate Offset (Mbps): 100
Link Sharpening: Auto
Mobile ASW: Auto

Black levels aside, the end result looks pretty great. I still wouldn't want to use it for playing 2D games or anything, but everything looks nice and sharp in VR games and text is comfortably readable from decent distances.

MadmanEpic
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Man what a glow up from the original psvr to this. I honestly wish they released steam vr compatibility for this headset since this blows every WMR headset out of the water and is a true rival to the quest.

aruce
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The eye tracking is really insane, they really put pressure on any company making a new vr set. Amazing, just amazing job by Sony. I wish something like this comes for PC soon.

blackmullet