Scale Objects via Vertexshader (along local axis)

preview_player
Показать описание
In this video i explain how to scale object along their local axis via vertex shader.
Рекомендации по теме
Комментарии
Автор

Thank you so much!

Simple, easy and quick video
This is what I was looking for!

haikal-tech
Автор

Thank you for posting this video. I just used your setup in 5.3 in combo with a material I was building to create a hologram effect where the legs of the character were stretched and scaled down to a cone like it was emanating from the device on the table.

Just wanted to say without this video I probably wouldn't have figured out the scale part on my own, so you have my sincere thanks!

jr_
Автор

Nice shader! I am just getting into unreal materials, and this scale effect is exactly what I need to be able to keep a particular object the same size of the screen regardless of the distance from the camera.

haroonh
Автор

4:03 This is exactly the effect I'm looking for! I wanna make a map that deforms a part of the mesh based on a map of displacement for where the vertex shader will apply deformities or offset displacement.

ty_teynium
Автор

great stuff, thankyou for sharing it!

aldystofan
Автор

Great stuff, thanks. Is there a way you can mask off partial area of a mesh without UVs? For instance emulate car pressure load on a tire. Thanks.

stepansmihejevs
Автор

I guess for the multiply by zero issue you could add instead, maybe have a lerp or something that can switch to add mode for special cases like that

sonofamortician
welcome to shbcf.ru