Unreal Engine - Why Framerate in the editor doesn't matter

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Just thought I would put this out there since it's a common misconception amongst beginners in Unreal.

Here is the link to the follow up video I did on this were I show the FPS/ms in the Editor/Play Mode/StandAlone :
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I cannot agree more with this! Once the game is cooked it runs even better, thanks for pointing that out.

gabrielhencz
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Thank you so much for this. ill bring this to my team's attention. we're working on a Souls-like, and performance has really stumped us in the process since we can't reach certain frame thresholds

angeihd
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that was nice to know, I have been wondering about this for the last 3 years even scraped a few projects

reti
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Update: I have recently discovered that the most common case for performance issues inside the editor seems to be Blueprints, from my understanding they don't perform too well in-editor.


I should add to this that it can go the opposite direction as well. You can get good performance in the editor and poor performance in StandAlone.

unrealdevop
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Hi men! I really admire you for helping others in this journey of learning unreal, and most important answering as many comments as you can, you are a big inspiration and an amazing teacher ❤

guillermofleitaspulido
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I just found your video after I thought about whether the game I made would be the same in the editor and after the game was finished in terms of framerate...thank you and of course instant subscribe !!!

justchillingdude
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Dude thank you for this video. 🙏. I cant wait to see all the rest of your character videos. I m just not there yet. You are very intelligent individual and deserve your channel to grow.

ScorpionVenomStudioGames
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Never knew! Good work and thank you very much

yourfriendlyneighbourhoodk
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Anyway.. It's still a good thing to improve the fps even in editor as best as you can. So you can garantuee your code is good and works smooth on even bad PC's.

keelei
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thank you very much! I was giving up my game development bc my pc started lagging after i placed 4 trees, now I got some hope.

danielvista
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Thanks for the video! I have a 2080ti as well and I start to get 20 or 30 frames per second after only having a landscape, a couple Quixil assets, and foliage. Very discouraging but I’m hoping I can find some editor settings so I don’t constantly have to build to test

ookotaoo
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inside of the editor im between 30 - 50 fps. But on standalone i'm between 0 and 8 fps... do you know why i could have that? I was expecting to have something better like in your video... but it's not the case. it's worst.

reitokenvideogamecreation
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It’s always like that unless you porting to mobile but unreal users don’t really do much mobile gaming lol. But ue 5 not world patrician and nanite really help in editor lag.

TheFlatEarthChannelcom
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U could unpin second camera in the right bottom corner its must be to help up the fps.

zergd
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Can you please tell me how to test the game outside of the editor

CreepyCurlew
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It does matter, how would you edit level in peace if fps in editor (edit mode) is that low.

csaratakij
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Yea I have really different performance. In editor 60fps and around 0.2fps when built.
Same happening even with empty level with low settings.
No idea how to solve this.

justlaz
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Hello same as mine when I play on the editor my frame drop is so low and stuttering. My question sir will it improved once it got packed? thank you

deftsu
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as long as you have at least 30 fps in the editor you should be fine

lgtdhes
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I spent 2 days making my performance better before I learned this lol

cbomcnasty