Environmental Interactions in Godot 4 (Grass, Terrain, Water Simulation)

preview_player
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A long put off project that I wanted to go ahead and make, took a surprisingly short amount of time to get it functional in engine, so probably shouldn't have put it off so long! xD
Next week we get some sort of tutorial I think...

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you're so talented dude, thanks for the material

diogenesnascimento
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oh boy, you're awesome! I was using your cloud with few adjustment for my prototype project, it looks amazing! I'll make sure to put credit where its due man, you're included :)

v-alfred
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what an amazing treat of a vacation video 😂 it all looks so good! my mind was blown by those foamy wave effects, hats off. keep up the good work

Andserk
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Another great video! I think this gives me enough insight to try a viewport texture to draw permanent blood splatters.

sinewavey
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this channel is slept on💯 i rarely comment on godot viddys but it was kinda hard to find ur channel so might as well leave an engagement comment. this dude just whipped out 3 huge assets for godot in a very unsaturated area for the community, damn

so_easy
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any chance to provide the beginner friendly set up videos?

high quality content as always..

nue_hazel
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I am trying to make this work on transformed surfaces, for example I have a ramp made of water (wave) and want the water displacement to work accurately. Since it is slanted the method to identify where on the viewport texture the player is off since the size of the mesh wont give an accurate location. Any ideas? Also non square meshes don't seem to work as well.

DonGoodfluff
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Can you please, please, PLEASE do it with particles and do a full tutorial(s) for all this ?

I’ve been looking on how to do that kind of effect online for months on and off, and could only find more high-level explanation summarizing the thing instead of ”in the weeds” kind of tutorial that goes on specifics.

I get what we’re trying to do, but can’t figure out how to make it work on my own, and something tells me I wouldn’t be the only one.

readyforlol
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your script works fine on a CharakterController
The Grass layes down and stand up smooth, so you have the nice trace
but my Grass stand up instand when I use a MeshInstance3D O.o can you help me?

JohnStonexDj
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The water! Finally some water. I seached hard just to see some good for godot. Can we just aks you to tell about it some more? It does not need to be interactive

dometester