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Building a 3D Scene in Godot 4 - Post Processing & World Environment
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This video is more of an experimental approach to a "tutorial video". It's more like a live stream, just that it's not a live stream 😅
I hope you enjoy the format, let me know in the comments!
Here are some time stamps for you:
00:00 - Intro
02:05 - Blocking out the scene
05:30 - Compositional thoughts...
17:00 - Replacing the sketch with real assets
19:40 - Fixing some smaller things
24:00 - Adding some ground details
25:00 - Building the Temple entrance
29:40 - Adding a World Environment (Post Processing)
34:13 - SSAO (Ambient occlusion)
35:41 - SSIL (Screen Space Indirect Lighting)
37:09 - SDFGI (Signed Distance Field Global Illumination)
38:40 - Glow
39:06 - Fog
41:20 - Volumetric Fog
45:06 - Adjustments (Color Correction)
47:00 - Setting up the main Light and Scene Exposure
59:36 - Adding a Daycycle
1:12:12 - Finished Scene
1:15:00 - Comparing the Sketch to the Result
1:18:00 - Outro
Link to the original demo repo (this scene here is Demo2_SDFGI.tscn)
I hope you enjoy the format, let me know in the comments!
Here are some time stamps for you:
00:00 - Intro
02:05 - Blocking out the scene
05:30 - Compositional thoughts...
17:00 - Replacing the sketch with real assets
19:40 - Fixing some smaller things
24:00 - Adding some ground details
25:00 - Building the Temple entrance
29:40 - Adding a World Environment (Post Processing)
34:13 - SSAO (Ambient occlusion)
35:41 - SSIL (Screen Space Indirect Lighting)
37:09 - SDFGI (Signed Distance Field Global Illumination)
38:40 - Glow
39:06 - Fog
41:20 - Volumetric Fog
45:06 - Adjustments (Color Correction)
47:00 - Setting up the main Light and Scene Exposure
59:36 - Adding a Daycycle
1:12:12 - Finished Scene
1:15:00 - Comparing the Sketch to the Result
1:18:00 - Outro
Link to the original demo repo (this scene here is Demo2_SDFGI.tscn)
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