Building a 3D Scene in Godot 4 - Post Processing & World Environment

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This video is more of an experimental approach to a "tutorial video". It's more like a live stream, just that it's not a live stream 😅

I hope you enjoy the format, let me know in the comments!

Here are some time stamps for you:
00:00 - Intro
02:05 - Blocking out the scene
05:30 - Compositional thoughts...
17:00 - Replacing the sketch with real assets
19:40 - Fixing some smaller things
24:00 - Adding some ground details
25:00 - Building the Temple entrance
29:40 - Adding a World Environment (Post Processing)
34:13 - SSAO (Ambient occlusion)
35:41 - SSIL (Screen Space Indirect Lighting)
37:09 - SDFGI (Signed Distance Field Global Illumination)
38:40 - Glow
39:06 - Fog
41:20 - Volumetric Fog
45:06 - Adjustments (Color Correction)
47:00 - Setting up the main Light and Scene Exposure
59:36 - Adding a Daycycle
1:12:12 - Finished Scene
1:15:00 - Comparing the Sketch to the Result
1:18:00 - Outro

Link to the original demo repo (this scene here is Demo2_SDFGI.tscn)
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Every single unreal engine 5 beginner video starts with level editing and blockouts but for godot this is basically the only video wich really actyally shows the process. Much needed video, thank you!

pitasmuistaa
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Why has it taken so long to find someone that discusses what we really need to know? Watching you set up the blueprint with basic meshes then replace them with the game assets is something I was so happy to see.

The_Soup_Wizard
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This video is SO good. If it was a guy saying "and then you click this button because it'll increase exposure, then you use this slider to adjust the volumetric fog so that etc etc* it'd feel overwhelming, like "How am I supposed to remember all of that, and I don't understand those names, and why specifically this button and that slider etc". But watching this guy makes you realize that it's not about knowing what the terms mean, and it's not about knowing which buttons to click in which order, it's really just about testing things and seeing what you like the most. The way he sometimes just clicks a random checkbox without knowing what it does to see the changes, it makes you realize that you don't need to understand everything you're doing there, you just need to make something you like
Also gorgeous scenery 👍

daviviana
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Aside from this being in Godot, this is the best explanation of 3d environment process for a beginner that I've seen. You make it seem so easy to come up with ideas and put them into the scene. Please make more, it's really valuable!

TheReizoukin
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1:09:00 this is the best part, discovering new techniques for lighting as you film!

Wink-Wright
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This video is so inspiring, really makes me want to design a mystical desert themed game. Thanks for the great information!

cullsans
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Oh, I can't believe it, this tutorial is quite impressive, you have taken advantage of the advantages that Godot 4 has, it is the best I have seen so far, thank you very much, seeing these things, I can say that Godot does not have to envy Unreal Engine

Crisisdarkness
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This was amazing, I'm a 3D artist trying to learn Godot, and this was so valuable. Thank you.

KeelanJon
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Thank you, I learned a lot! Goes to show that good atmosphere is not necessarily tied to high poly assets.

wukerplank
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This is really nice video! We really need more artist oriented content, where things are explained using common concepts that are actually rarely known in Godot community. I watched it thoroughly and learned a lot. Keep up a good work!

wojtek_pe
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I was blown away by your temple scene which lead me here. Fantastic video, I learned a lot. I'm impressed how with only simple textures the scene can look this good just because of the lighting.

I would love to see you put together a primarily night scene.

DEATHTRUTH
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Wow. All I can say is wow. Industry standard workflow fully exposed for free.

Thank you!

zzzzzzzzzzzzzzzzzzzzzzzzzzzz__
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Thank you! This is exactly what I have been looking for as I start y journey in to learning Godot. This is better than some of the college lessons from the courses I was taking for environmental design.

ThemildmanneredgamerBlogspot
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Thanks for the video. I think that is one of the few -if any- videos that goes in detail about the World Environment node, which is really the most importat hack to get proper visuals imo.

Sonngohanda
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Thank you for this. Its really reinvigorating. I havent worked on my game for a while. But watching this makes me really want to continue.

Chevifier
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Awesome work!
I've been following you for a while now even though I'm mainly a unity developer, because I've taken a lot of interest in godot for it's consistent quality in 2d and 3d.

And sadly here I am now after the unity shenanigans trying to switch to godot and watch its tutorials but I still feel a bit excited about it.

I think your videos, tutorials and the games you make are amazing and have extremely good visuals, . I wish you all the best and I hope your channel blows up after getting the attention of the ex-unity devs who had the courage to change engines.

ahmed_alfiki
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Really insightful to see your workflow 🤩

Pope
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This video format is amazing! Helps those who want to learn and is enjoyable to those that just want to watch, please make more!

ccyt
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This video was really helpful! Although normally I don't like stream-like tutorials, you do not waste any time and explain everything in detail.

omnom
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This really is a truly excellent video. Please make many more in this style :) It was really nice to see the full approach when you block out a design in the engine to get the shape and feel and then replace with assets as you go. And of course this was a great look at lighting techniques in godot. I look forward to more videos that show full environment building like this!

gezbob