Devlog #3 Immersive Sim Interaction System in Godot

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Cybernetic Sunburn is an indie immersive sim made in Godot. Follow along with my devlogs to see how far I get!

In this episode we look at node communication in Godot and creating an interaction system.
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It's a shame this is the last part of this series. I think it's been a great resource for aspiring immersive sim devs.

immorttalis
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I, and I'm sure many many others that see this video, would really love a further detailed explanation or even tutorial on how to do this sorta thing! Coming from Unity, Signals and Nodes are still something I'm finding myself learning something new about them everyday.

Dark_Kevlarian
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i’ve been doing the same sort of system in godot and i find it super cool how we’ve independently come to very similar conclusions on how to implement things because of the design of the engine

valbrrie
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Very excited to follow along with this, the idea for using the nodes to organise prompts is very smart!

Also, I had no doubt what the keypad code would be, but it still made me happy to see it

_mickmccarthy
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Really love watching these videos. I'm excited for what the future of this project holds.
It's nice seeing a programming video/devlog which goes so into detail about what architectural decisions were made and why.

Lorgres
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Looks like a very interesting and ambitious project. I think Godot is a great tool, and I hope with the new features in 4.0 you can help more fully bring your vision to life. Very eager to follow the progress of this project.

computersciencestudentriverbat
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Ah, this is super clever! I can see how this separation of actions into nodes lets you think about the general set of interactions you want your world to support and instead of having to think about how to deal with each new object that is introduced, you can just set a default set of actions based on some more general class it belongs to.

nuhuhbruhbruh
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This is looking really good. Really great use of Godot's signal system.

froztbyte
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Heyo, just wanted to say this looks super impressive!
I'm actually working on an Immersive Sim Template/Starter Kit for Godot 4. Making the interactions component based was something I hadn't considered before, but makes a lot of sense. Currently updating and implementing that in my template.

philipdrobar
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This was very informative, I need to look more deeply into signals and how I can use them more efficiently

galavaria
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Great progress! And very good strategy and explanation. Keep going bro!

giggio
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This is pretty interesting, nice art style!

amorpilo
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Wow glad I found your channel! Great explanation and your project looks great :)

wellhellotherekyle
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looking forward to this game;it's amazing to see ImSim things going this far in godot!!!

CHEIN
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I'm surprised this system is rarely used considering even Godot utilizes it to some degree

LordTrashcanRulez
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when it's time to make the music, I'd be happy to work on this! Love imsims and want to be part of it.
cheers,

LuiDeca
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So it's an event handler on the keypad, where the door inserts the function to unlock the door when the keypad is activated?

TennessseTimmy
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Is this still in production? Would love to play it

mickmickymick
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Are signals like unity events? Can i subscribe to something and when it is called, it also calls my function?

RivenbladeS
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Very impressive progress! Are you making the art assets too?

cedragon