Using Unreal Engine for Design Reviews Part 2: The Product Configurator Template | UFO 2020

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A typical automotive design review is all about gathering data from multiple departments and presenting them together in an enticing way in a short amount of time.

This talk by Epic Games' Pablo Selener is a follow up to Part 1: The Variant Manager. Here we create variant rules with Blueprint visual scripting, and then bring our project into the new UE4.25 Product Configurator Template. Lastly, we show you how you can package and distribute design reviews to anyone in your organization.

Great for: beginner to intermediate industrial design professionals.

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This is pure gold! The sound is horrible though... 🤣. How is it even possible to post a tutorial from Unreal like this??

themoodoflk
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Guys I cant move the object while in template, bpac camera motion is there all the time but i cant orbit it in the game

naufalmuflih
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switch actor doesn't grab the 'select option' in my variant manager. How can I fix that?

Kevoniori
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How to fix? ==>> UATHelper: Packaging (Windows (64-bit)): ERROR: does not look like uproject file but no targets have been found!

jhraphictheziners
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Let's asume I make a big configurator for my customer, but I can not put on his/her website. Why ? Thanks.

heartwarrior
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I have a problem, the camera goes through the ground, how can I solve that?

thrider