Unreal Engine Planet Shader Tutorial

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Helpful planet shader video:

song in background: bensound - better days
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Awesome tutorial, just what I needed. Thanks man. One thing to note is you need to use the Event Graph to set the vector parameter value for the dark side, instead of the Construction script. If you do it only in the Construction Script, it won't work when you Play in-game or try to render a cinematic using the Sequencer.

MishkaSky
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Really solid tutorial! Thanks for sharing.

nec
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I love this tutorial. So simple and easy. Thank you so much.

alvarodelacruzmelo
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This is pretty old, but still works pretty well. For anyone that comes across this. A soon as you get a handle on whats goign on here. Dupilicate from the clamp node back, rename the scalars "cloud terminator(the light dark transition/gradient) and Clouds dark sid strentgth ". Change the nod between the clouds texture and the earth texture to a Lerp. Do this gives seperat contol to the clouds terminator allowing them to be lit further past the terminator of the planet shadow.

hardwiretoo
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wow this is awesome! thanks for sharing!

XiOh
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Hey, nice tutorial! :)
Do you know, how to use bigger textures than 8k?
Virtual texture streaming or something similar? Or UDIM?

santsch
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What is the mindset behind Lerping the Pixel Normals and Vertex Normals? Could you not just use one or the other?

EagleTopGaming
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Huge thanks for this! I have 0 understanding of materials or anything related and it took me 4 hours to finish this hehe but damn does it look good! Amazing work and please keep on going! Cheers
PS: Quick question - Is there a way for us to make the normals of the clouds etc to also be hidden on the dark side of earth?

marko.simunovic
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You skipped how you made rotating planet. Where is the setting? Also, please upload somewhere the whole map.

cwnbrce
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4:07 i have still problem with the fallof, its not working like in the video when u had to check smth

nietoperz
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Hi! Is there a way to use the Mars map textures instead? I have the normal map, diffuse map and bump map of mars. Do i need to create a specs map of the topography in photoshop?

FeedingWolves
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Great Tutorial but i have a problem with the Sphere. What kind of is it... how many polys should i take? I tryed to export a UV sphare from Blender but the result dont look good :/

luk
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My project is unfortunately set so the axis in the world are different - so the Earth looks sideways with the rotation - is there any way to manipulate the Panner node or a workaround to change it so the rotation of the maps and masks work along a different axis instead of X?

poisonking
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great tutorial but one thing; you should never touch the specular term (only in some cases 0.001% of the time ) and use the roughness instead

TheJoKeR
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Hi Brandon! Thank you very much for the tutorial. I am struggeling hard to get the day / night mask working. As far as I can see, I do precisely what you do in the tutorial. But there is no way to get the day / night mask even displaying in the basic mode in any place, without taking the sun position from the blueprint into account. Could it be related to the UE4 version I am using (4.23.1)? Do you have a suggestion? Thank's in advance!

primetime
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@ Brandon Gerzel or anyone else. why does it look completly different when i play in pie and when iam in the editor? when i play its night, when iam in the editor it looks as i want it too.

samson
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Hi man realy cool tutorial !! but i have a problem when i run a animation rendering or play simulation earth stay black...should i put some nodes to level blueprint ?

thx a lot

Drko
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Thanks for this awsome tutorial!

I'm new to UE4 and followed your tutorial and almost everything works fine. But I've got a problem with the day/night mask that goes in the alpha value.
When I start 'standalone' everything looks great, but in 'viewport' or in a packed game only the night image is rendered (or the day image if I switch values).
Am I missing something?

Edit: Setting the sun location also in the event graph on 'Event BeginPlay' solved it

felixmeyer
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What is the role of absolute wrold position here and can someone explain to me the part where he substracted the the world position from the mask, please ?

littlemoomin
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Good tutorial, but how do I create a Aurora mask like the one u have? Been trying to do some test but they all look weird.

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