Using Python to Streamline Asset Workflows | Unreal Fest Europe 2019 | Unreal Engine

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A small team with huge asset demands require a smooth, streamlined import and conditioning pipeline. In this presentation from Unreal Fest Europe 2019, Principal Technical Artist Marcus White discusses how Unit 2 Games created a Python-based workflow in Unreal to improve development workflows for their game Crayta.

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Amazing and underrated talk, I am currently making something similiar as an env artist and seeying other people doing this in a slight different way is really valuable

frankerzed
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great, that's the tools what I needed.

johnnyzxt
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