Python in Unreal Engine | Inside Unreal

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On this week's livestream, Jamie Dale and Aaron Carlisle are joining us to demonstrate how you can use Python in Unreal Engine to automate processes in the editor. They will walk us through how to get started, provide some examples on how we've used it internally, and answer questions regarding the topic.

TRANSCRIPT

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ANNOUNCEMENT POST
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Jump to 11:00 for meaningful/productive start.

shuriken
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Excellent thank you . The basics of python / c++ clearly explained.
Anyway python is usefull if you have to "communicate" outside unreal otherwise I d'ont see the benefit if I compare to blueprint.
I use UE 4.27 and the editor utility widget / blueprint are easy to use and you can call python script if you want to "communicate" outside UE (for instane : I have done a python script to import automatically external data in datatable).

philippec
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Looks very interesting. Can you please answer 1 my question about it? How would I create an open file dialogue with it to be used in games? Is it possible?

Video-zooe
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Where can i download the python files used in the course

mantraguo
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Curious about scripting in python for UI, do you have any resources for this type of workflow ?

calentecardwell
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Hi,
I have a question about getting associated Map from selected LevelSequence
The following code gets the current selected elements from Editor

> assets =

How can I query associated Map with current selection? Is there a way?
I want to flag that the Map(World) is not loaded in UE4.
Thank you in advance.

bartkaron
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Hi, thx for your nice Live.
Here is my question : I'm using DataSmith plugin to import IFC files.
But, there is a pb on reading metadata by DataSmith. So, I wrote a PythonScript to make my custom ifc file importation.
I'm using DataPrep and BluePrint to modify imported objects by DataSmith and I'd like to call a Python function wrote in my Python Script with Blueprint.
Maybe using C++ Class, but how to call a Python function and get returned objects from this function into BluePrint....
How....hop I'm for my poor english....

sonaarchitecture
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Outside Unreal, Python can work with Unreal objects like assets?

borninfree
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How to create animation blueprint and state machine by python???

fscreen
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Q&A correction:
@Glenn Frog Is the IPythonScriptPlugin OnPythonInitialized callback working? I need to do some setup after the python plugin is initialized but I could not get it to work. I'm adding a static function

That delegate does seem broken for external use. The delegate is called when Python is initialized as the module is loaded, so if IPythonScriptPlugin::Get() returns a valid pointer then Python has already been initialized, and if it doesn't then there's nothing you can bind to for callback later. I'll look at either fixing or removing that.

jamiedale
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How can I parse text information from unreal into python and how can I package the python file and text files with the unreal game so when people download my game the python still works

thediamondkneeplate
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48:40 Is where the tutorial becomes more advanced

danm
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I tried this in 4.27 until I import this. Sharing for anyone who ran into the same issue

from importlib import reload

CodeLikeMe
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Plugin "UnrealEnginePython' failed to load because module 'PythonConsole" could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project...

how to get sort this error.
Im not able to open UE4.27.2

rrmix-avcreations
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Python is the best for writing code fast. Anyone telling you differently is selling something. You can complete a complex effort in a week. The most skilled challengers bringing other languages would waste at least three months more. A flexible python developer has imports, no predispositions. Value cross training in diverse languages. Smart programmers know what python can do. Unreal - this is just unreal. Thank you !!

AaronWacker
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Do anyone still have the sequencer_automation.py file

yiqian
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unreal is looking really atractive now

Galomortalbr
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what is this

everything feels so squeezed. damn near half ur bar isnt even showing

Rickilicious
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Why use Python instead of Blueprint Utilities?

probinertasks
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here I am again...searching for scripting with unreal.... Literally the only thing preventing me from using unreal...is no built in scripting language...literally.

nowherebrain
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