Architects React to Open World Video Games

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Architects Benjamin Ball and Alexis Readinger join us in this episode to explore some of the most realistic and meticulously designed architecture in the gaming world. From the vibrant, bustling streets of a near-perfect New York in Spiderman to the dark, gothic reimagining of the city in Batman, Ben and Alexis offer their expert insights on how these digital environments stack up against their real-life inspirations. They delve into the intricacies of game design, examining the fine details that bring these iconic cities to life and discussing the architectural accuracy and creative liberties taken by the developers.

In addition to the urban landscapes, Ben and Alexis take us on a journey through some of the world's most famous landmarks recreated in the Assassin's Creed series. From ancient wonders to historic monuments, they analyze the authenticity and artistic representation of these pixel-based buildings and compare them to their real-world counterparts. Whether you're an architecture enthusiast, a gaming aficionado, or simply curious about how virtual worlds are built, this episode offers a fascinating look at the intersection of architecture and game design. Join us as we uncover the secrets behind these stunning digital creations and appreciate the artistry involved in bringing them to life.
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0:00 Intro
0:29 What's Up?
0:55 Spiderman
2:20 Batman
3:30 Red Dead Redemption
4:50 Assassin's Creed - Notre Dame
7:31 Assassin's Creed - Stonehenge
8:19 Assassin's Creed - Pyramids of Giza
10:07 Conclusion
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Check out some of our past videos!

Architects REACT to RAPTURE in Bioshock | Experts React

Architects React Playlist:
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Thanks to Throneful, xGarbett, and Zanar Aesthetics for the gameplay:
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#Spiderman #AssassinsCreed #RedDeadRedemption2 #ExpertsReact
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Gamology
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On the topic of electric streetcars in Saint Denis, it actually is time accurate. Red Dead Redemption 2 takes place in 1899, and New Orleans started using electric street cars in 1893.

AnriHarper
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I feel like in cases such as Red Dead Redemption 2 you should tell them the year it takes place, and that Saint Denis is allegorical to New Orleans.

Choppytehbear
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It's wholesome to not only have them react to the games' settings and environments, but also complimenting and critiquing them as well 🙏😊

aisadal
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3:46 He knows the difference between 1899 to 1910-1920 architecture, jesus... Man knows his craft

TheYvesL
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Loving seeing them react to them all especially the Assassin's Creed

kabukiuchiha
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The cathedral is so well made in the Assassin's Creed game, they actually had to use it as reference when it was destroyed

officialflikz
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Well.. the devs laserscanned the entire Notre Dame for Assassin's creed, and the devs are going to use the data from the scans and 3d model for the restoration of Notre Dame.

KayoMichiels
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3:51 Actually Red Dead Redemption takes place during the turn of the century, 1899!

Utonian
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Trams were invented in the late 19th century. So, having them in RDR2’s Saint Dennis in about 1899 is pretty accurate.

sugreev
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Glad the artist wanted to see inside, was really feeling like a missed opportunity to only show the outside of the Pyramids when there is the interior + so many other beautiful temples and palaces in the game. As cool as they are, like she said... they are also about as boring, architecturally, as you can get.

clayneid
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Mirror's Edge and its sequel next! They hired extremely talented architects for both.

NPC_GENERIC_ENEMY_INFANTRY
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Gotham City is traditionally depicted as being located in the U.S. state of New Jersey. Gotham's look and atmosphere was primarily influenced by New York City. Batman co-creator Bill Finger chose the name "Gotham" so that the residents of any city could identify with it.

TheMtVernonKid
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I love how every time architects react to assassins creed unity, theyre blown away. That game looks amazing

chuckyzrevenge
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1:57 he called Metlife the "Pan-Am bulding", that's old school

Utonian
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Missed the biggest chance to show them Night City. I really want to know what they think of that.

Crazyfayze
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You could make entire hour video of them just reacting to All the Assassin Creed games.

DarKKnightt
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Games are what keeps history alive. It teaches young kids there is a lot of impressive old and interesting stuff out there. And a lot of stories and architecture to learn from and in a sense engage with them like we never have and could do in real life.

evobsm
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Such a tease to not do the viewpoint syncs on the AC games

oskarrimbe
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Control could have a whole episode just to itself with it's unique brutalist architecture

yellowbat