Ray Tracing ON vs OFF // Graphics Comparison #1

preview_player
Показать описание


💻 PC Specs - Buy on Amazon / Newegg

🎮 Games
00:00 Control
01:01 Fortnite
02:28 Watch Dogs: Legion
04:02 Cyberpunk 2077

🎥 Recorded with dual PC Setup

🎵 Music
Away - Patrick Patrikios
Just Dance - Patrick Patrikios
Artemis Delta - Night City
Konrad OldMoney Feat. Taelor Yung - Day Of Dead

The links used are affiliate links. By buying through the links I may receive a commission for the sale. This has no effect on the price for you.
As an Amazon Associate I earn from qualifying purchases.

📜 Channel information
Your are not satisfied with 60 FPS? You want more for the best price? On my channel "Benchmarks for Gamers" I'll show you PC systems that make your gaming dreams come true and match your needs! For this I test gaming PCs in all price ranges and for every budget. My game inventory includes current PC games, but also old classics. In my videos you learn what you really need and where you can easily make compromises. Curious?
Let's play!
Рекомендации по теме
Комментарии
Автор


💻 *PC Specs - Buy on Amazon / Newegg*

🎮 *Games*
00:00 Control
01:01 Fortnite
02:28 Watch Dogs: Legion
04:02 Cyberpunk 2077

BENCHMARKSFORGAMERS
Автор

It's a technology that's going to take some time for developers to properly use in their games. A lot of examples are just turning everything into a mirror and exaggerating the amount of water in places, that's not necessarily realistic.

OokileyGMR
Автор

Of course the ray traced renders look incredible but some of the rasterisation only images are unbelievably close. Blows my mind how far we've pushed raster.

tokyospliff
Автор

Raytracing = water turns into liquid mercury

chrisrojas
Автор

Can't tell you how many times my reflection scared the crap out of me in Control.

apcook
Автор

While retracing does bring a more natural feel to games, I honestly could argue it looks hyper-real over actually real. The wet surfaces demonstrate this perfectly. While they would reflect like a mirror, it would not be as well defined as what rtx is displaying. Even completely still water would not show a perfect reflection. I just think that rtx on is an extreme case of proper lighting while rtx off is the opposite. Games designers need to find that sweet spot in between both modes so that it will look closer to real life and not be as much off a butcher with frames.

jackkeilman
Автор

It looks over the top when compared side by side. But to be honest, without the RTX on, it is still very impressive and, at times it is difficult to understand if the game is being played with or without the RTX on. The only real thing is the water reflection. It is really unbelievable and hyper realistic.

soumik
Автор

You should also keep in mind that SSR can only mirror what is on the screen, if you look down a bit everything is gone. thats why real time is the only way to do that

germanturkish
Автор

Image difference is negligible but the drop in fps is unacceptable 😑

alexandradeon
Автор

BENCHMARKS, just a tip:
Try to have more moments when the camera and character are still, so we can pause the video and use the 5 sec. button to quick switch, back and forth, between versions.
Thats a good way to pay attention to the detais.

MMWch
Автор

the difference is small but big at the same time. i think its more immersive in dramatic games.

korndud
Автор

Raytracing: waters cool...

everything else: no

screamingicecream
Автор

you should've had added some close shots on some objects producing light like lamps, candles, etc. people only noticed the reflections because it was only the most obvious thing to notice. metro exodus has a lot of dark areas with small lighting objects. anyway, nice vid.

elderroll
Автор

RTX Off: Frames per second
RTX On: Flames per second

WomanSlayer
Автор

Unless you're paying attention or look at two images side by side, it's really hard to notice.

NawiTheCore
Автор

My only issue with raytracing is that it still kills fps even when raytraced reflections aren't on screen

Danigon
Автор

I think ray tracing is good for lighting effects and reflections on glass surfaces. Other surfaces seems to be excessive.

warnacokelat
Автор

I think the biggest improvement with raytracing is not reflections but global illumination. In scenes lit primarily from sunlight there is a subtle but noticeable change in the way the ground is lit that make the scene feel much more natural and rea.

lukephillips
Автор

I was gonna do a similar video showing off JUST Cyberpunk and call it ‘Framerate ON vs Framerate OFF’

ReTrospectiveVids
Автор

I think that in addition to being a graphic advance, by the way it embraces the marking, for example, in the case of Cyberpunk, I think that the reduction of reflections (not to say total disappearance) on the water is intentionally exaggerated, and that when seeing the comparison you feel super tempted to have that feature, if you don't have an NVIDIA card, buy it yes or yes, maybe I'm wrong, maybe not.

starlyn