THROWING Grenades, Knives and Other Objects - Unity Tutorial

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THROWING Grenades, Knives and Other Objects - Unity Tutorial

I'm finally back with another tutorial, this time about Throwing grenades, knives, or literally anything you want in Unity 3D.

If the video has helped you in any way, make sure to leave a like!
Also subscribe for new helpful tutorials every week.

Links:

🏹 Get Access to my RANGED COMBAT LAB!🏹

➡️ Get Access to my full MOVEMENT LAB!➡️

Other interesting videos :D

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#UnityTutorial #Throwing #Grenades #Knives
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If you need help with any of the code shown, just visit the "coding-help" channel on my discord server :D
Also you can find many more movement tutorials on my channel in the "Tutorials!" playlist - I really hope they help you on your further GameDev journey!

And in case you're interested in getting access to my full RANGED COMBAT LAB, with which you can create pretty much any ranged ability/weapon you can think of, check out the trailer:

Thanks so much for watching, hope this tutorial has helped you!

davegamedevelopment
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When the world need him the most, he returned.

greenwandgaming
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Let's goooo Dave remembered he had a YouTube channel XD. It only took him a year to figure it out 🤣

Kevinaya
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out of all the other tutorials I, ve seen, this has been the most understandable. looking forward to see and learn more :3 <3

liamtoh
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Dude, you are now my favorite game dev to watch. I was just wondering how to make projectiles stick to objects and I saw your video. Great stuff... Keep it up!

Gszada
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I think throwing items is a perfect fit for dealing with violent enemies in the non violent game i'm making, thank you.

wilsonandco-
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I have to say, this is the best projectile tutorial that I came across. I'm subbing this with premium!

xcraft
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Glad to have u back bro, you motivated me a lot to keep making games and your tutorials are some of the best on YouTube!

decidev
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Glad to see you back, I still use your gun script tutorial whenever I make a FPS game.

bradb
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Omg wish I saw this last week. I've been trying to get a good throw arc for a game object by rewriting a script that moves an object up, then down at the height of the arc, and also moves the object to the side, decreasing distance over time, and then has another component which adds spin. Ughgh. Subscribing...

gameboardgames
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IF YOUR BULLETS STICK TO THE PLAYER: move the bullet spawn point to the right (or left) from the player model and make it a child of the orientation object

If your spawn point is within the player model the OnCollisionEnter function instantly makes bullets kinematic which results in weird behaviour
If you move the spawn point out of the player model, it still won't move, which results in a bug that looks like you're changing hands, which fixes if you add it as a child to the orientation

soslowman
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Another good tutorial again! Thx my friend

gmangman
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I was Looking To make a cannon, This works for me. Thnx :)

AryanSingh-usej
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You might want to instantiate your object after you raycasted infront of the camera. If your attackpoint is placed infront of your camera and you instantiated before raycasting it would hit the projectile and returns a wierd direction instead.

hugogamer
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Finally, he remembered his channel's password! 😂😂 BTW Welcome Back To YouTube! 💖💖

hackpurgaming
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I followed everything exact and have reviewed several times. The object does not get thrown. Any ideas on what I may be missing or need to change?

jfierro
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i had a problem with when i tried to implement the stick the balls i was using tuened into lines and just stuck in the air. i then turned off gravbity and they stuck to surfaces but disformed a huge amount. if i aimed too close to my body they would also stick almost on me

vievienu-
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Hey dave can you please make a tutorial about playing an animation on a keypress

ops
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Thank you. Why are we adding transform.up to the calculation? We are already calculating the direction with raycast. Do we need that actually?

TheKrckeR
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How would I go about making the throw similar to a Dart being thrown on a Dartboard?

If I copy the “Arrow” values, it still doesn’t look like a Dart throw.

Not only that but I have a ”Crosshair” where I want the Dart to be thrown.. However if I use the “Arrow” setup, the Dart always throws above the “Crosshair”

Any idea what I can do?

SuperMillwall