Blender 2.6 Tutorial - Basic Python Programming - Part 13

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This is part 13 of the basic Python Programming Tutorial for new and intermediate Blender users. In this lesson, we construct a logical way to name objects in the scene so they can be accessed with ease when creating all kinds of water fountain or firework effects. It's a powerful lesson, with only two more lessons to go before we can really start doing the fun stuff.
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Good point, I'll look into it. I was just deleting the objects each time before I ran the script, but I never considered the Properties window. Thanks much.

FirstGradeCalculus
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I like the idea of getting every active mesh. I was wondering whether you could do that for faces too.

For example: I subdived the faces of a cube. Now how would I select each face and give each of them a different color? I watched all the recommended playlists of yours, and unfortunately I haven't figured that one out yet 

celphme
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I'm sure there must be a way but I won't back to bpy coding until sometime next month as the bills are due for the month.

FirstGradeCalculus
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