Unreal Engine 5 for Architecture Webinar

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This webinar explores how to use Unreal Engine 5 for your archviz projects. Unreal Engine 5 enables creators to include far more information and data in their architectural visualizations, in scenes that are of an incredible visual fidelity.

Take a look at the new settings you can configure in the Architecture Project Template before starting an archviz project in UE5, the different ways to expand projects efficiently, and fresh updates for building out environments. We also dive into the improvements to Direct Link workflows and new techniques for lighting and rendering.

Watch now to learn about:

UE5 updates to the Architecture Project Template
The latest Datasmith improvements
How to use Lumen for archviz
Various workflows for editing models

Timestamps:
00:00 Intro
00:50 Getting started
01:28 Architecture templates
02:10 New UI
03:00 Level templates
05:50 Template water material
07:05 Template Post Process Volumes
10:00 Template spline tools
12:46 Other template tools
13:05 Import projects using Datasmith
21:26 City Sample buildings
22:08 Quixel Bridge
23:52 Lumen
33:10 Direct Link interoperability
35:08 Modeling Tools
40:23 Create a still render
47:00 Conclusion

#unrealengine #archviz
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Finally a webinar where they teach you how to render! Thanks a lot!

jordideseure
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nice, thx for the webinar. It would be great to keep going with more webinar focused on archviz :)

klaustag
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Can you please bring back HTML5/WebGL/WebGPU support for UE

OriginRow
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What I find is a major hurdle in my current workflow is that I am exporting to fbx first to add materials in Substance Painter, then exporting those materials and adding them back to the model in 3ds Max. Then I'm exporting those models (with new materials) out through DataSmith for Unreal. Very time-consuming process for a large scene. Trying to find a shortcut in there.

the_rdKind
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i need to learn this, hope there be more for architectural modeling, rendering, and animation. thanks

joyddeyto
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Great introduction to a quite complex software. It definetly made me curious to learn more about it. Thank you! Btw the Revit model is amazing. How is it possible to make such fantastic details in that program? Maybe I should give Revit another chance :)

ZURESHT
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IMO the biggest barrier to engineers/architects etc. using Unreal is the difficulty in learning multiple software as well as the technical knowledge of how to construct buildings/products. To eliminate the clanky CAD/BIM programs (example - Revit is awful to use as a modelling tool) we need the following:
1) Add the equivalent of the Blender addons 'CADTransform' and 'CADSketcher' to enable precision modelling.
2) Be able to output elevations and sections to the SVG format (like Blender can with Lineart - used by the PRJ addon) so that users can produce technical drawings in Inkscape using geometry from Unreal.
3) Export option - IFC format (most users don't care if the IFC models are full of heavy Breps since Unreal has the marvelous Nanite ability)

benveasey
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Am a film director & I got to say it's convenient for work

LMBFAO
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Plz make one webinar for unreal engine with 3d max workflow Like from start to end with units setup and model import All things Cover

amol
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Excellent webinar! any tutorials to import from Vectorworks into UE 5?? Thanks

arqmiguelhj
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lets give the revit model some credit here too

quick thought, would be great to insert pointcloud into UE5 directly from revit, so everything is aligned

eastudio-K
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Great overview! Nice way of explaining, calm and detailed. And you have a soft voice ☺. I didn't see time lapsing. Thanks for sharing your knowledge!

_marcus_vinicius
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Architecture with landscaping, we need nanite vegetation please!

GooseMcdonald
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This may be great for an archviz studio. But in an architecture office where quick turn around for renders is expected, UE just doesn't make sense to use. UE main competitor is Enscape, since it's built into Revit.

ALSAHAFI
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How to insert real measures to our models? Thanks for the video!

ernestxavier
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Gaming has got so many amazing from the days of ponf

lwmarkgraal
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Is there a way to create keyframe animation sequences in Unreal? My end goal is to create a construction video of a site build. Ideally, I'ld manually control this vs. users control like VR or gameplay. You can imagine that when the video starts, there's an empty site and as the video progresses the site build progresses, during that time I can add camera movements, etc focusing on various areas, show and hide elements, etc. You'd think there would be something that does this, but navisworks rendering stinks, and TwinMotion doesn't have the finite controls I'm looking for.

hutle-
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Thanks a lot. Well done. When will we get lumen for M1 pro max macs

bellousow
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thanks for the info! and quick question, is there a way to copy the "post processing volume" to another project?

yanshuo
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What about sound. Should be possible to move sound around, and hear how the sound gets different because of the surroundings

christianvoss