Sculpt Your Own Assets with ZBrush 2/5

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Demystifying Post Production: Sculpt Your Own Assets with ZBrush 2/5

Week 2: Building a Tombstone and Ground Base
For our second week, ZBrush Trainer Ian Robinson will show you how you can create a tombstone and a ground within ZBrush using key tools like: Clay Buildup Brush, using Alphas with brushes as well as ZModeler, ZBrush’s hard surface modeling brush. Ian will also show how to create 3D Text, as well as an introduction to Live Boolean.

00:00:00 Welcome
00:00:47 Housekeeping
00:03:19 Today's Topic
00:05:19 __ Intro Tombstone
00:06:17 __ Starting default
00:06:52 __ Starting empty
00:07:21 __ Note 2.5D v. 3D
00:08:19 __ ZModeler [Z]
00:09:24 __ Wireframe [Shift F]
00:10:46 __ Screen help [Space]
00:12:47 __ Reset All Brushes
00:14:01 Q Tool Panel
00:15:18 Q __ 2.5D and 3D entries
00:15:47 Q __ Delete All
00:16:35 Q ZBrush v. ZB Core Mini
00:17:06 __ Modeling [cont]
00:17:43 __ Initialize [shape]
00:18:40 __ Transform Type [w]
00:19:06 __ Trans. Type adjustment
00:20:01 __ Cogwheel Gizmo [orange]
00:20:52 __ Gizmo 3D [scale]
00:21:14 __ ZModeler, Save
00:22:23 __ Modeling a Round Top
00:22:52 __ Bridging polygons
00:23:53 __ Round top 2nd time
00:24:35 __ Control, Space, Mask
00:25:50 Q Reset Modeler Brush
00:27:06 Q Edge Loops more obvious
00:28:26 Q Visual Edge Loop selected
00:29:46 Q Do Quads matters
00:31:19 Q Cubes and quads
00:32:09 __ Selecting Faces
00:32:59 __ Selecting, hover, alt
00:35:01 __ Select and define
00:35:59 __ Select, Group By Normals
00:38:35 __ Inset, Custom EQ Snap
00:40:07 __ QMesh, Snap To Edge
00:41:58 __ Snap and Holes
00:42:21 __ Add Edge loop for snap
00:42:47 __ Key F and push
00:43:29 __ Lettering, [Live Boole]
00:44:11 __ Zplugin, Text3D&VectorSh.
00:45:49 __ 3D Shape extrusion
00:46:45 __ Scale and move
00:47:24 __ Center via Gizmo
00:47:55 __ Live Boolean
00:48:19 __ Subtool, New Folder
00:48:45 __ Folder hierarchy
00:49:43 __ Icons, join, cut, intersect
00:50:47 __ Live Boolean in action
00:52:17 Q Roughen Boolean edges
00:55:09 Q Update [edit] Text Elements
00:58:18 Folder and Copy
00:59:36 Summary team discussion
01:01:24 Thank you and Bye!

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I dont understand what is the purpose of promoting zbrush if cinema 4d has its own sculpting platform (which is not bad), it has been more than 10 years since it has had any news in the sculpting update. New tools like remesh and close grid polygon are tools that we sculptors use more. don't be like disney
put the right people for development in the right position

cinemadtutorials
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include the GPU render in blender has it and it is free

link