How Hard is it to Beat Space Exploration | The Final Frontier

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In this video, I'm free

Music Used:
Stargate Theme
Command & Conquer Red Alert 2 - Military 2
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When I started this mod I really don't think I fully understood what an undertaking it really was. Thanks for crushing my hopes and dreams 10/10 series would restart again.

martincitopants
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Quite possibly the biggest plot twist was your two companions having a higher education and doing the puzzle.

marcopolo
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"Basically we need to enter a 3D vector that intersects the highlighted cell on the given grid. Which is no problem if you remember your vector math." Oh yeah I definitely remember my vector math that I definitely learned in school.

FridoBiggins
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I like how the two other people graduate from "bots" to "associates" to "helpers" over the course of this series.

Deneberus
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"Spaceship automation seems scary at first but its actually pretty straight forward" *proceeds to speak minecraft enchanting table*

doot_knight
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This truly is the greatest trilogy of all time
Edit: I am going to make this base into a space ship no matter how long it takes

RedLeicesterCheese
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The ruin at 54:25 (Persepolis) is supposed to have a whole structure of rooms, but the walls did not spawn.
It turns out this has been bugged for quite some time but only by watching your video did anyone notice and it ended up getting fixed today :P

Wiwiwab
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This was fucking brilliant. You are an amazing individual. Round of applause for undertaking this monster of a pack. I'm about 45hrs into it with ks2 installed, and I'm just In awe that you completed it. Thank you for doing this for our entertainment.

Kabluey
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Congratulations on being the first person (as far as I'm aware) to make a complete, well-documented, digestible playthrough series of this god-forsaken mod

betawooper
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Proper appreciation for the strongest shape found in nature shows me you're a real engineer.

Optimal thrust indeed.

DeoFayte
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“Perfectly streamlined for optimal thrust” killed me 💀😂😂

fluxxfield
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If this is the level of insanity it takes to play this mod I'm just imagining the person that made it.

It also makes me really appreciate just how well optimized this game is.

Atoll-okzm
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"Here's a list of people who have recognized that threat and deicded to pay me tribute."

I was laughing so hard at this line. Your delivery is always so incredible, amazing work on this video and the first two!! Your work is inspiring and so well-done.

allenm
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Finally. You forced me to play this mod, and I thanks you. And thanks for this amazing triology.

etien_cz
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That ending is so incredibly anti-climatic, I was thinking of all the possibilities with the gate, immediate space travel, infinite energy, a whole new universe, an incredible planet, something at the other side but no, it was just "ggwp", not even some neat particle effects lol I guess the thrill of being free from this god forzaken mod is enough

SerechII
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Knowing that I'll have this cool puzzle to solve at the end makes me way more motivated to finish space exploration. I love hard puzzles like what this seems to be, even if this is *probably* a step up in difficulty from what I'm used to.

calvindang
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And there it is, well done. I finished my run at 253 hours (tough to be fair, I used a combination of the Aircraft mod with the programmable vehicles part of AAI to trivialize biters entirely. Imagine how powerful a spidertron with built-in personal lasers is. Now imagine 50 of them, except they can fly. Except for Asteroid Defense on spaceships, my run had 0 turret kills due to me completely eliminating all biters on every planet prior to building anything there)
One thing you didnt make use of is the unique property of Foenestra being the same distance away from any given point in space. So instead of flying 30 minutes to an Asteroid Field, you can fly 5 minutes to Foenestra and 5 to the Asteroid Field from there. As an added bonus it also means you never have to deal with the higher asteroid density. It does make automation slightly more complicated, but not impossible. It might not be necessary depending on how close your Naquitite-rich Asteroid Field is, but it can save time. And serve as a refueling point if you're me and insist on using Spaceships using ONLY rocket fuel. I had an oil planet setup that made 180 rocket fuel per second even after the pumpjacks reach minimum yield, so I didnt have to care about shooting it into space in the millions. And then scrap the entire Refueling nonsense once Antimatter was unlocked.

I set up "enough" production to supply 2 of every science per second, which included about 4 belts of each of the advanced resources, except vitamelange, which required 7. And to illustrate how ridiculously expensive Tier 9 modules are, I made 36 Prod 9 modules to put into my labs. It ate my entire vitamelange buffer (which included several warehouses worth, plus the landing pad storage), aswell as all the intermediates and crippled my bioscience for almost 5 hours worth of playtime (At a production of over 300 extract per second). A single of those modules takes over 75k Extract assuming you're making every intermediate with prod 3s. Almost 3 million Extract for just 36 modules. Not counting the catalogues.
Why even bother adding them if it is cheaper to just build your entire solarsystems worth of infrastructure a second time.
Efficiency modules at least start scaling exponentially, but once you have an Energy Beam setup shooting out 200+ GW of power, who cares.

Cyrikyty
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Love it. Very well done. Would you consider doing a retrospective review of the mod? I'd be curious to hear what you thought it did well, and what needs improvement. Sounds like this mod was really grinding you down at the end, which is understandable, but it seems you missed out on some fun automation with spaceships, especially in space where you can use ships instead of trains to teleport around the map... Anyway, once again great job, this was amazing to watch

Would it piss you off if you found out you missed something? Its not consequential, obviously you won, but it would have saved you hours of flight time. Spoilers: the 'place' that the ring is at is equally far from every asteroid belt2 and every asteroid field. You are somehow supposed to notice this by checking the deltaV in the GUI when you are there. The obvious implication is that every star, asteroid field, and belt2 is the same distance from Nauvis, and you can route your ships through there, anchoring briefly, and send them on to their final destination. Saves lots of time, and fuel. This is especially useful when your best naq field is far away, and saves tons of time collecting spheres and placing anchors. Cheers!

wilshireanasurimbor
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You've given me hours of content, rewatchablitiy is astonishing. I love your factorio videos, and when you made your towerclimb and marrow videos, I was dazed on how fast I was hooked. I look forward to all videos you have in store. Part 3 for tower climb needs to happen.

Orange_pie
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Big congratulations! Second ending is a mind bender and big kudos for achieving it. Finishing SE is freedom!

Heglion