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WebGL 2: Vertex Array Objects (VAOs)
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It seems everyone recommends you use Vertex Array Objects, but few step through all the reasons why. We'll look at what VAOs are, how to use them, the functions they react to and answer some frequently asked questions.
I liked making this video, but I understand if it annoys some people and I apologize to those who I did annoy. The next video won't be like this. I think it just bothers me that most books and tutorials don't really explain VAOs or if they do, they do it at such an advanced stage that most beginners can't benefit from them. That made me a bit spicy, I think.
You can find supplementary materials on this video series' GitHub page:
This series on WebGL 2 was produced for anyone who, like me, had major problems getting a firm understanding of WebGL's intermediate and advanced concepts. Every video is focused on a single concept. If I've done this well, you shouldn't really need to "get up to speed" before watching any of these videos. There are no external libraries. I'm not building up to a custom API or injecting any abstractions. And I don't expect you to have watched from episode #1 to get "how I'm doing things with WebGL."
Complete playlist:
Videos:
I really hope someone out there will find this series helpful.
I liked making this video, but I understand if it annoys some people and I apologize to those who I did annoy. The next video won't be like this. I think it just bothers me that most books and tutorials don't really explain VAOs or if they do, they do it at such an advanced stage that most beginners can't benefit from them. That made me a bit spicy, I think.
You can find supplementary materials on this video series' GitHub page:
This series on WebGL 2 was produced for anyone who, like me, had major problems getting a firm understanding of WebGL's intermediate and advanced concepts. Every video is focused on a single concept. If I've done this well, you shouldn't really need to "get up to speed" before watching any of these videos. There are no external libraries. I'm not building up to a custom API or injecting any abstractions. And I don't expect you to have watched from episode #1 to get "how I'm doing things with WebGL."
Complete playlist:
Videos:
I really hope someone out there will find this series helpful.
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