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WebGL 2: Creating binary model files
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Publish your Blender models in their own binary file, so they can be loaded directly in WebGL! This will really only cover single-object binary files, but I'll give you some hints on how to extend this to multi-object files and files that contain non-vertex data as well. The code we write in this video is available in this series' Github repo.
If you want more details on how to extend this to handle other situations, write a comment and maybe I'll cover that in a future video.
You can find supplementary materials on this video series' GitHub page:
This series on WebGL 2 was produced for anyone who, like me, had major problems getting a firm understanding of WebGL's intermediate and advanced concepts. Every video is focused on a single concept. If I've done this well, you shouldn't really need to "get up to speed" before watching any of these videos. There are no external libraries. I'm not building up to a custom API or injecting any abstractions. And I don't expect you to have watched from episode #1 to get "how I'm doing things with WebGL."
Complete playlist:
Videos:
I really hope someone out there will find this series helpful.
If you want more details on how to extend this to handle other situations, write a comment and maybe I'll cover that in a future video.
You can find supplementary materials on this video series' GitHub page:
This series on WebGL 2 was produced for anyone who, like me, had major problems getting a firm understanding of WebGL's intermediate and advanced concepts. Every video is focused on a single concept. If I've done this well, you shouldn't really need to "get up to speed" before watching any of these videos. There are no external libraries. I'm not building up to a custom API or injecting any abstractions. And I don't expect you to have watched from episode #1 to get "how I'm doing things with WebGL."
Complete playlist:
Videos:
I really hope someone out there will find this series helpful.
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