WebGL 2: Arrays & Uniforms

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This video covers the basics of GLSL array syntax and usage, and shows how to upload array data to your WebGL programs using regular uniforms. It also covers the several harsh limitations you have to live with when using arrays.

Code for this video is available in the series' GitHub page:

Referenced videos:

You can find supplementary materials on this video series' GitHub page:

This series on WebGL 2 was produced for anyone who, like me, had major problems getting a firm understanding of WebGL's intermediate and advanced concepts. Every video is focused on a single concept. If I've done this well, you shouldn't really need to "get up to speed" before watching any of these videos. There are no external libraries. I'm not building up to a custom API or injecting any abstractions. And I don't expect you to have watched from episode #1 to get "how I'm doing things with WebGL."

Complete playlist:

Videos:

I really hope someone out there will find this series helpful.
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My first video view from this author. As someone who is actively working in WebGL2 these are pure gold. Just subscribed with the bell turned on. You don't get many views at this point, but you are creating a resource that I really appreciate!

erikjohnson
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Excellent video, very clear, detailed, well paced and well explained. Thank you!

kellymilligannz
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this is a Godsend, thanks for keep making these !

kirillholt
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Was very excited to see a new video pop up! Thanks! Currently working on a game for the js13k game competition and I wouldn't be able to do 3d without these videos.

roblouie