Sparks VFX in Unreal Engine, Unity and Godot - Game Engine Comparison

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A video about creating the same Visual Effect in 3 different Game Engines! Let's compare Unity 2022.3 vs Unreal Engine 5.3 vs Godot 4.1 when it comes to VFX tools and workflow.

00:00 Intro
00:21 VFX Tools Overview
01:33 Sparks in Unity Particle System
06:29 Sparks in Unreal Engine Niagara
13:38 Sparks in Godot Particle System
22:32 End Credits

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OR

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*Unity Courses*

*UE Courses*

*Unity VFX Assets Packages*

*UE VFX Assets Packages*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#unity #unrealengine #godot #niagara #tutorial #gamedev #ue5 #vfx #visualeffects
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So yeah, let's see the three engines in action when it comes to building a simple VFX like some Sparks!
There's quite some differences between this three, but the concepts, are all the same.

GabrielAguiarProd
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Loving the Godot tutorials now! please keep it up!

osrodd
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Feels like you are the twin brother of Brackeys 😊

dmkumar
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Yesss finally some Godot content! I love this

thomasmaier
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Thanks for this comparison overview! I've been learning about Godot after being a Unity user, and for the most part I have been finding its structure a better fit for the way I think, but the particle system looks like it might benefit from some improvements, as it does seem to have a few unintuitive interactions, for one thing.

collin
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amazing video bro... love your content!

bataraza
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Awesome, I really like your tutorial. I worked on the Tale of Bistun project as an RTVFX artist and your unity VFX tutorial benefited me.
I hope you continue to make Unreal 5 tutorials because I started learning UE5.

Thank you very much, Gabriel 🙏❤

soroushabasian
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Seeing the per particle physics/collision setups for each engine would have been great.

It was on the preview particles but not on the steps

sleipnir_
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Hello GabrieAguiaProd 😁 It would be interesting to see you make an effect in the effekserr program, which is a new program to make effects for games that you can then import into Unity, Unreal, Godot. It is still in the development stage, and its workflow is different from that of an engine, but it looks interesting.

tonypuglieso
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WOAH MY FAVORITE UNITY VFX GUY DOING SOMETHING IN GODOT !?

wasteurtime
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does anyone know how could I turn on Affects Transparent option under unity vfx PARTICLE HDRP LIT DECAL node? Thanks!

EarnestKane
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Amazing video!! You should look up the pronunciation of engine though :D

donttalktomeormygfs
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Do you know Flax Engine? Could you make a video about the particle system of this engine? I found it very interesting...

gabrielvilela
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in godotbeta2 it seems that the organization of the particles was much better from what I heard

luken
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How do we scale the entire Niagara system in the scene?

soroushabasian
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do you think you could add godot vfx in your website for purchase ?

johnwtz
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00:04 Creating the same visual effect in three different game engines: Unity, Unreal and Godot.

02:23 Creating a visual effect with stretched particles.

04:29 Create a static flare particle system with blinking sparks

06:37 Creating the same visual effect in Unreal with the Niagara particle system.

09:01 Creating the same Visual Effect in all of them!

11:15 Creating the same Visual Effect in all of them!

13:31 The major difference between Niagra and Unity particle systems is the way they handle models and materials.

15:43 Create a visual effect with particles that always face the camera

17:49 Stretch the particles in the Y-axis and align them with the velocity vector

19:51 Create a flare with a static billboard mode using a quad mesh and a curve texture for the lifetime

21:54 Creating the same Visual Effect in all of them!

Crafted by Merlin AI.

tianshang
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I'm surprised how faster it is to make something in Unreal compared to Unity. Unity is too complicated

zxcaaq
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funny how much better Unreal particles look compared to Unity. yikes.

zxcaaq