Every Character's Hidden Ability Explained in Smash Bros Ultimate

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All character in Smash Ultimate have hidden and unique mechanics that make them special in the game. This video discusses each and every character's hidden ability in the game to explain why each character is so unique. Make sure to subscribe, like, and comment for future videos.
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I'm surprised there's no mention of the Ice Climbers actually being immune to slipping on ice.

nharviala
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I really wish Mario and Luigi dealt 1% damage when footstooling enemies.

micahflanders
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I'd say Yoshi's hidden ability is actually his immunity to shield poke since his shield is the only one that doesnt shrink

ThundagaT
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⚠️ warning ⚠️ most OP hidden ability in the entire game:

When you heal as Rosalina, Luma will do a little happy dance

victorpena
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A real interesting mechanic with Little Mac is his ground attacks don't suffer a 'clanking' animation when his moves clank with an opponent's, almost always giving him the frame advantage especially with his frame 1 jab, tied for the fastest jab in the game along with ZSS.

wingedbluj
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A lot of people forget about Sephiroth's forward air making him stick to the stage, people usually fall for it if you connect it with a jump and a charged up B

milocrawford
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The way you worded Daisy's "hidden ability" implied that Bomb and Mr. Saturns were unique pulls for her. I assure you peach does this too

LordLeoDiVinci
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Here's a fun one: if timed correctly, Snake's box taunt can be used to block an incoming attack while he is tossing the box away. (I am salty because that one specifically cost me a victory...)

saravelasco
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Calling some of these a "hidden mechanic" is generous. Some of these are just characteristics, such as Fox fall speed, which is definitely not unique. I'd classify a hidden mechanic as what most modern games would call a "passive" which is something like Peach float, K Rool belly armour or Hero's mana bar.

thickums
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Dark Samus hidden ability is that she can dashdance 1 frame faster than everyone else in the cast, including Samus

memoryman
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Nobody ever brings up the fact that Steve is the only character who can do a walking up tilt, which is so ground breaking, it just shows how unique Steve truly is,

joey
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Rob's real hidden mechanic is that he doesn't get his recovery back when he grabs ledge. The jet fuel for his up B recharges over time when you stand on stage but not when you grab ledge

davec
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"A stronger, faster character in Pyra, and a slower, weaker character in Mythra"


I think you made a mistake there.

realdogking
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11:20 but Ivysaur does NOT have the strongest Up-smash in the game. He has the third strongest. Ganondorf has the second strongest, and Lucas has THE strongest Up-smash.

RedFlashdrive
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Puff actually does have a normal shield break animation, if there is something above her which she cannot pass through she will hit it and lose her momentum and be shieldbroken on the ground for a couple of seconds.

keir
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An interesting thing about Mewtwo is that using any of their specials during their double jump completely stops its momentum

pablomonederocarmona
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“Hidden mechanics”

“Kirby can eat people, Pichu takes damage”

taterpun
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For Wii Fit Trainer, the real hidden mechanic is in their down special. It increases their damage and launch power, walk and dash speeds, air and fall speeds, and while it does heal 2% of her damage, it also reduces how much damage Wii Fit takes by ~10%. It’s literally a temporary upgrade button. Wii Fit Mainers United

wondrwaffleXD
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Nice work on the video, but sweet lord you missed a few things.
Here are a couple "mechanics" you probably should have mentioned:

- Link: Sword beam is a unique mechanic, yes, but Link also has the highest difference between his normal and fastfall speeds of any character in the game. Link can essentially become a fastfaller on command. Also his arrows can be picked up.

- Yoshi's shield is an egg, which stops him being shield poked. He can also use a tech called double jump cancelling which allows him to halt upwards momentum using a special move.

- Luigi side b has RNG.

- Ness has double jump cancelling, and his F-Smash reflects projectiles.

- Captain Falcon has the worst dash animation in the game.

- Peach also has double jump cancelling.

- Jigglypuff has like ten other gimmicks you should have mentioned lmao

- Ice climbers are immune to slipping on ice.

- Zelda can teleport cancel and displace her phantom using very specific frame inputs.

- Mewtwo has double jump cancelling and teleport cancelling.

- Meta Knight is one of the few characters with a teleport who can't teleport cancel.

- Zero Suit Samus has two side specials depending on how you hold the button.

- Wario's neutral B doesn't always charge his waft; it depends on whether or not the thing he ate was an item or an item projectile.

- Snake is basically "gimmicks, the character" but mentioning his frame 1 grenades would have been good.

- Pokemon Trainer can use a special move to cancel the animation of the pokemon switch, allowing for it to be done again very quickly.

- Lucas' double jump cancelled zair allows him to change his momentum in midair.

- I don't know why you didn't explain how Olimar's pikmin system works.

- Toon Link's bombs have a hurtbox, as do adult Link's.

- Villager side B has a hurtbox, can stall on ledges, and can be sped up and slowed down when riding. Inputting a watering can down B during your initial dash gives you a huge burst of speed.

- Megaman can cancel his aerial landing lag using Rush Coil. Leaf shield can cancel upwards momentum, and Leaf shield itself can be cancelled using a dash tech.

- Rosalina can utilize attack cancelling very well (not really a unique mechanic, but you put Fox's fall speed on the list, soooo...)

- Little Mac is one of the major causes of gamer depression

- Greninja has a tech called hydro pump cancelling. He ALSO has the ability to parry moves on frame 1 rather than frame 3, using his side B shadow sneak.

- Palutena can teleport cancel.

- Pac Man has about five thousand unique mechanics you could have mentioned.

- Duck Hunt's down B has variable RNG properties which change the attack range, damage, and knockback. Neutral B can be controlled even while in the middle of another animation.

- Ryu and Ken have a very useful movement tech using focus attack cancels. Not only do they also have special cancelling, but they are also the only characters who can cancel their down smash into a special move.

- Cloud has different movement stats while limit is fully charged.

- Bayonetta can cancel up B to get a third double jump.

- Inkling can use Side B to slow down the opponent. Also, their dash animation is... you know.

- You can wiggle Isabelle's fishing rod. it's super cute and i love it

- Joker has a TON of ridiculous movement tech with his neutral B. I hate it.

- Banjo and Kazooie can turnaround cancel neutral B to pull of some amazing combos.

- Terry has special cancelling also... Why is this not mentioned.

- Min Min's up smash can reflect... Because that's balanced.

- Steve has quite possibly the most hidden tech in the entire game lmao I won't blame you for not including all of it

- Sora has double jump cancelling, but in a different way than all other characters, because he can do it with his aerials too.


- Sakurai has a unique passive defense ability which allows him to be completely immune to sensible external opinions of his design choices. This allows Sakurai to give minimal fucks when faced with questions like "Why does Rob have that down tilt? Why is Sonic like this?" or "Why does Young Link have better frame data than some rushdown characters?"

Cadesworth
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"Hidden Ability" isn't a thing. I get what you're going for, but at multiple times you say false things entirely out of trying to create a narrative that these are a defined attribute of every character. The nonsense of giving echos different abilities is especially egregious. Theres also many times when this setup limits you by not letting you discuss multiple cool things about a character.
**Not a crticism exactly, but just gonna list a bunch of omissions I thought would have been here.**
Yoshi is unable to be shield poked.
Ness/Lucas insane airdodge
G&W animation ambiguity and safesty upB out of shield.
Pits having the least consistent multihit in the game
Croy having the best jab in the game
Diddy is the only tripping move that isn't luck based
Sonic has the fastest run speed
Ridley has the safest ledge hang in the game
ROB fuel essentially gives him 8 jumps. He also turns around during his double jump briefly which can be used.
Little Mac having super armor smash attacks + basically unusable aerials + uniquely bad air dodge
Samus has the longest tether, and i think ledge roll
Greninja side b is the only move that can be done while shielding
Minato Arts makes way more sense for shulk than back slash. Shield Mode in particular gives shulk unique properties. I think minato switch is the only move that can be done in hitstun.
shoto command inputs
Ridley is using down special
Piranha plant can be spiked when extending himself.
Hero hidden situational probability skewing
steve has many many many mechanics
Pyra side b is the only move to take away your ability to attack while still letting you be mobile
Kazuya rage, unique jump squat, varient tough guy
luigi designed for 0-death grabs, misfire
Sephiroth wall stall
palu has the only reflect+counter except for arsene

Random Mechanics that didn't get brought up:
water
zairs
tether recoveries
command grabs
damage type immunities/weaknesses
infinite recoveries
desyncs



I enjoyed the video, but just wish you had treated it as "every mechanic in smash characters" rather than "every characters mechanic" because every character doesn't have mechanics, and others have a lot.

jacemasood