Steps for Hard Surface Modelling Using a Photogrammetry Reference in Blender

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My process for creating a hard surface model of a gear pump casting using a photogrammetry reference.
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The amount of time that would take would be insane

ReplicateReality
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Tip to save time: Select all of the primitives and then press Control and J. Then got to modeling and remesh it. Or use a remesh modifier.

TigrePlayz
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Quad remesher would be more optimal, no???

cnsumption
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Did you try doing a traditional retopo? This feels time consuming

solipsistD
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There are free softwares like zypher for cleaning up 3d scans instead of modelling it your self

Theflashaus
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Beginner question:

Why remodel when we can just use the photogrammetry model directly?

New to 3D :D

alvin
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This mofo had 1 neutron star mass worth of vertices in there

gamerpumpking
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what do you mean logical edge flow? Could you make a video with examples?

covjeksirena